Track: Posters, Panels, Roundtables, Workshops, Tutorials

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Posters
The Digital Archaeological Atlas of Lecce: an Archive for Mapping Ancient Remains in a City that Never Stops Live
Dario Saggese, Ilaria Miccoli, and Giuseppe Scardozzi
Digital Memory as a Tool for Critical Knowledge in Restoration: a digital archive with Omeka S
Caterina Ciccotti
Ugento (Lecce): recent experiences for the documentation and preservation of an ancient city among archaeological cartography, preventive archaeology and public archaeology
Ilaria Miccoli, Fabio Fortinguerra, and Giuseppe Scardozzi
Intangible Heritage and Encoded Memory
Shreepali Patel
The Multimedia Archive of the Academy of Fine Arts of Florence as a Tool for the Enhancement, Promotion, and Preservation of Artistic Heritage
Giovanni Grimaudo, Federico Niccolai, Giulia Vaccari, and Juri Ciani
Ontological Models For Semantic Queries In Cultural Heritage Domain
Roberto Gueli, Miriam Raccuglia, Andrea Patti, and Wladimiro Carlo Patatu
Integrated survey for heritage digitisation. The case study of Venaria Reale within HERITALISE project
Alessio Martino, Beatrice Tanduo, Edward Borgogno, and Filiberto Chiabrando
An Open Access Catalogue for Renaissance Terracotta Sculpture in Northern Italy
Manuele Veggi, Giuseppe Andolina, Andrea Bacchi, Laura Cavazzini, Alessandra Galizzi, Aldo Galli, Francesca Mambelli, and Marco Scansani
A Proposal for Proactive Quality Assurance in Photogrammetry Workflows: Using Smart-device LiDAR for Scaling
Zackary Hegarty and Michael Saari
Ethnographic research and involvement of the Z-generation: the experience of Mediterranean Diet Virtual Museum
Antonio Puzzi
Grace Notes and Ghost Data: Challenges in Digitising Intangible Cultural Heritage
Phil Morris
Architectural Surveying, from Point Cloud to CAD/BIM: Towards Automation of Data Processing for Large-Scale Projects
Carla Muyle and Arnaud Schenkel
Developing MosArt: An Accessible System for High-Quality Technical Photography
Alessandra Marrocchesi and Robert G. Erdmann
Tracing Intangible Heritage from Eurasia to Local Territories: Digital Projects of the I Deug-Su Centre
Martina Paccara and Francesco Stella
AMELIA High performance computing cluster
Gabriella Bretti, Massimiliano Pedone, Massimo Bernaschi, and Pasqua D'Ambra
AI and New Digital Education
Michele Lacriola
Towards Diversity-Oriented Exhibition Planning: Findings from the Kura: Div Study in Austrian Museums
Sandra Draxler, Bernhard Hofer, Claudia Pass, Sabine Fauland, Bente Knoll, and Andrea Aschauer
Photography as an Image of the Intangible and Social Identity
Daniela Lozano and Marcos E. Zúniga-Solórzano
Towards Tourism 4.0: Digitalization, Experience, and New Models of Cultural Engagement
Ivana Cerato, Guido Bozzelli, Maurizio De Nino, and Stefano Ricciardi
Heritage Within the Community's Reach Through the Use of New Technologies: The Vila Verde House of Knowledge
Diana Mendes, Alexandra Esteves, and José Gabriel Andrade
Defining a New Digital Twin Ontology for Cultural Heritage Preservation - the Case of ARGUS
George Pavlidis, Vasileios Sevetlidis, and Vasileios Arampatzakis
Combining Different Techniques for Documenting Medieval Runic Inscriptions
Letizia Bonelli, Elisabeth Maria Magin, and Sjoerd van Riel
Sihrhis: a geodatabase of Hellenistic and Roman housing in central-western Sicily
Giuseppe Monte
Advanced digitisation and AI-powered data processing for Cultural Heritage: the HERITALISE Project
Francesca Matrone, Filiberto Chiabrando, and Andrea Maria Lingua
Fine-Tuning LayoutParser for the Analysis of Historical Italian Newspapers
Silvano Imboden, Luca Mattei, Gabriele Marconi, Federico Andrucci, and Alex Gianelli
Multisensor 3D Documentation of the Palaeolithic Complex of the Railway Trench (Sierra de Atapuerca, Burgos, Spain)
Adrián Martínez-Fernández and Alfonso Benito-Calvo
Ambiances Integration in the HBIM Process Towards an Ambient Twin: A Literature Review
Nadia Bouzgarrou, Faten Hussein, and Laurent Lescop
HeriTwinneD: Digital Twin Application in Heritage Buildings Within the Smart City Bamberg
Rana Tootoonchi
Enhancing South Slavic Cyrillic Manuscripts Research through a Digital Toolkit for Cyrillic Palaeography
Marta Riparante, Maxim Goynov, Desislava Paneva-Marinova, and Lilia Pavlova
App AskGate - Four Steps in Ascalon
Cecilia Maria Roberta Luschi, Alessandra Vezzi, and Federico Niccolai
Using Virtual Worlds in Communicating Archaeology
Sjoerd van Riel, George Alexis Pantos, Ingvild Solberg Andreassen, Søren Handberg, Hege Damlien, Inger Marie Berg-Hansen, and Justin Kimball
From Digitization to Virtual Exhibition of the University of Bologna's ''Collezioni di Antropologia''
Federica Collina, Rita Sorrentino, Maria Chiara Malavasi, Alessandro Iannucci, and Maria Giovanna Belcastro
The Intermedit project: democratizing the access to Cultural Heritage of Antiquity through digital technologies
Oriol Vicente Campos, Igor Bogdanovic, Maria Bofill, Marta Santos, Lionel Izac, Benjamí Costa, Jordi H. Fernández, Elisa Hernández, Sophie Izac, Helena Jiménez, Ana Mezquida, and Joaquim Tremoleda
Integration of Kompakkt into a Virtual Reality CAVE Environment: The CAVE-Kompakkt-Viewer
Tom Noack, Daniel Wickeroth, and Øyvind Eide
Personalized Cultural Heritage Recommendation System For Cognitive Exploration Levels
Songie Seol, Yeeun Lee, Hyebin Byun, and Jongwook Lee
Rediscovering the Bauhaus: Experimental recreation of lost Bauhaus Artifacts by digital technologies
Medhat Wassef
Inventing and Re-Inventing the Perception of Color
Arthur Clay
The Hidden Legacy. Byzantine Seals of the Exarchal Age in Italian Museum Collections: a Digital Approach with SigiDoc.
Margherita Elena Pomero
Digital Technologies for the Conservation and Enhancement of the Castle of Gaeta: An Inclusive and Participatory Approach
Ivana Bruno, Luca Bianchi, Paolo Leonini, Marta Salvadore, Laura Saturnino, and Luca Spatola
When meshes Lie: Tracing Flaws and Extracting Knowledge from Expert Intervention in CH Mesh Processing
Mattia Sullini
Panels, Roundtables
Powering 3D digitisation of Europe's heritage: challenges and opportunities
Kate Fernie, Albert Sierra Reguera, Robert Shaw, Valentine Charles, and Marco Medici
Artificial Intelligence and Cultural Heritage in Practice: exploring approaches to operationalising values, law, and responsible openness
Anna Foka, Oonagh Murphy, Anna-Maria Sichani, and Paula Westenberger
Generative AI and the Narrative Turn in Digital Cultural Heritage Education
Maria Economou, Angeliki Antoniou, Erik Malcolm Champion, Angeliki Chrysanthi, and Stella Sylaiou
Workshops
Safeguarding the Past: Blending Digital and Traditional Tools to Combat Illicit Excavations and Cultural Property Trafficking
Dante Abate, M. C. Salvi, Hector Alexis Orengo, Iban Berganzo-Besga, Elisa Mariarosaria Farella, Fabio Remondino, Donna Yates, and Anna de Jong
The GDH LidArc Initiative - Pioneering Global Under-Canopy Archaeology by LiDAR
Stefano Campana, Marcello Canuto, Francisco Estrada-Belli, Thomas Garrison, Herbert Maschner, Carlos Morales-Aguilar, and Fabio Remondino
Enhancing Heritage Communication through Digital Storytelling: Tools, Strategies, and Engagement
Laura Šejić, Jelena Rubic, and Matea Kolendić
Navigating the Digital Shift: Emerging Roles in Cultural Heritage Tourism
Jessika Weber Sabil
Increasing Heritage Accessibility Through Sustainable Digital Content Standards
Ronald Haynes, Athanasios Malamos, and Vincent Marchetti
3D Data in the Data Space for Cultural Heritage
Sander Münster, Marco Medici, Antonella Fresa, and Alexandru Stan
Opportunities and Tools from the Cultural Heritage Cloud
Xavier Rodier, Dimitris Kotzinos, Mikel Borras, Georgios Alexis Ioannakis, and Gabriele Gattiglia
Reimagining the Past: Diverse Voices in Virtual Heritage Reconstructions
Juan A. Barceló, Fabrizio Ivan Apollonio, Federico Fallavollita, Riccardo Foschi, Koszewski Krzysztof, Piotr Kuroczynski, Sofia Pescarin, and Evdoxia Tzerpou
Publishing and reusing Collections as Data across GLAM Labs and infrastructures: from principles to practice
Alba Irollo, Sally Chambers, and Gustavo Candela
Transkribus, ChatGPT and EVT. From manuscripts to Digital Twins Workshop
Salvatore Spina
Data Collection and Reuse in Digital Heritage: Approaches and Results from the Digital Cultural Heritage Cluster
E. Ananiadou, Sofia Pescarin, A. Gkiokas, L. Kolek, A. Merono Penuela, D. A. Neagu, and S. Sotiropoulou
Tutorials
Hands on with IIIF
Glen Robson
Aerial point cloud classification in archaeological scenarios
Gabriele Mazzacca, Prospero Cirigliano, Fabio Remondino, and Stefano Campana
Learn to Build Your Own Museum in the Metaverse
Pauline Mackay, Alan Matthews, Neil McDonnell, and Lynn Verschuren
Developing interactive web-based virtual environments using ATON and Godot
Bruno Fanini, Federico Andrucci, Chiara Florise Amadei, Giorgio Gosti, Daniele De Luca, Silvano Imboden, and Antonella Guidazzoli
SHIFTing to Digital: Cultural Heritage Tools for Accessibility and Appeal from the SHIFT Project
Katerina Valakou, George Margetis, Anika Spiesberger, I. Tsangko, Dionyssos Kounadis-Bastian, Krishna Chandramouli, Iacob Crucianu, Ioana Crihana, Milena Milošević Micić, Andreas Bienert, Benedek Varga, and Klaudia Klára Tvergyák
Web3D Publishing Tools and Techniques for Digital Heritage
Aaron Bergstrom, Nicholas Polys, and Donald Brutzman

Browse

Recent Submissions

Now showing 1 - 60 of 60
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    Enhancing Heritage Communication through Digital Storytelling: Tools, Strategies, and Engagement
    (The Eurographics Association, 2025) Šejić, Laura; Rubic, Jelena; Kolendić, Matea; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Digital storytelling is transforming heritage education by turning historical narratives into immersive, accessible, and engaging experiences. This workshop offers a comprehensive introduction to the principles and applications of digital storytelling within the cultural heritage sector. Participants will explore innovative digital tools and social media strategies that enhance heritage communication, with a focus on increasing audience engagement and institutional visibility. The workshop will examine cutting-edge digital formats, including augmented reality (AR), virtual exhibitions, and interactive educational materials, as dynamic methods for enriching public engagement with heritage content. Special attention will be given to leveraging social media platforms such as Instagram to broaden outreach, alongside practical demonstrations of user-friendly tools like Canva and InShot for crafting compelling heritage narratives. Case studies of the eKultura project, AR and virtual exhibitions, alongside the Instagram profile, will illustrate how digital storytelling can enhance museum experiences and make historical content more relatable to contemporary audiences. Interdisciplinary collaboration will be a central theme, highlighting digital storytelling as a bridge between heritage interpretation, education, and digital humanities. Through guided discussions and the Story Circle Group Process, participants will develop their own narratives while critically examining issues of inclusivity, diversity, and ethical considerations in professional practice. Furthermore, the workshop will also explore the broader impact of digital storytelling on public discourse and cultural policy, including the role of open-access frameworks such as Creative Commons licensing. By demonstrating how digital narratives can influence heritage preservation efforts and public engagement, the session will underscore storytelling's role as a tool for advocacy and historical awareness.
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    AI and New Digital Education
    (The Eurographics Association, 2025) Lacriola, Michele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The impact of artificial intelligence (AI) on society and research cannot be underestimated.We urgently needs to address this transformation with a strategic and long-term perspective, also involving historical sciences. From a historical standpoint, artificial intelligence raises three main issues: the use of AI to support research, the reliability of the information generated, and the digital literacy that must be imparted to students. Specifically, it is expected that historical research and student activities will increasingly rely on AI tools, despite current limitations in distinguishing automatically generated content. This challenges us to reverse the problem: how can historians, especially at the academic level, effectively leverage AI and pass these skills on to students? The central challenge lies in learning to speka the language of AI content production, known as prompt engineering. This discipline involves formulating optimized inputs for AI models to obtain more relevant and accurate responses, thereby increasing productivity in historical research without compromising the quality of critical analysis. The goal is not to create a technological tool but to design an innovative approach that enables historians to fully exploit AI's potential while maintaining the centrality of source criticism and methodological rigor. Through advanced application of prompt engineering, historians can improve research, interpretation, and communication processes, addressing some of the traditional challenges associated with historical source analysis. The new methodology aims to equip historians with conceptual tools to manage and analyze large amounts of data, evaluate sources more effectively, and narrate history in a more dynamic and accessible way. Moreover, the integration of AI in teaching will open new opportunities to make learning more interactive and personalized, stimulating students' critical thinking and enhancing their historical understanding. This interdisciplinary approach, combining humanities and computer engineering, will prepare future historians for an increasingly digital research landscape.
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    Transkribus, ChatGPT and EVT. From manuscripts to Digital Twins Workshop
    (The Eurographics Association, 2025) Spina, Salvatore; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Data, Big Data, Textual Analysis, and the Semantic Web are among the core concepts underpinning the digital turn. Everything becomes processable, and most objects are increasingly ''virtualized,'' shifting our experience of them away from their physical dimension. Words are transformed into data-entities, comparable to ''second-order abstractions'' (i.e., numbers) (Frege 2023; 1980), and as such they can be analyzed through algorithms capable of enhancing our knowledge. While this is certainly applicable to printed texts (which can be converted into machinereadable digital texts via OCR) and to ''born-digital'' content, the scenario changes when we consider the vast archival heritage composed of handwritten documents from various historical periods, characterized by highly diverse linguistic structures and forms of language-texts which currently resist large-scale computational analysis.
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    The Digital Archaeological Atlas of Lecce: an Archive for Mapping Ancient Remains in a City that Never Stops Live
    (The Eurographics Association, 2025) Saggese, Dario; Miccoli, Ilaria; Scardozzi, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The paper is focused on some of the preliminary results of the research carried out on the Messapian, Roman and Medieval Lecce by the Archaeological Mapping Laboratory of the Institute of Heritage Science (ISPC) of the CNR. In particular, the various steps of the work will be analysed, with a focus on the archival research and the method of constructing the database with which all the information recovered has been archived in a GIS environment.
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    Digital Memory as a Tool for Critical Knowledge in Restoration: a digital archive with Omeka S
    (The Eurographics Association, 2025) Ciccotti, Caterina; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper presents a digital archiving project for the Sanctuary of Madonna di Garufo (Central Italy), damaged in the 2016 earthquake. Developed within a doctoral research framework, the initiative aims to document and preserve a multi-type corpus produced during the restoration process. Implemented on the Omeka S platform, the model adopts international standards (Dublin Core, ISAD(G), RiC-CM) and aligns with best practices for long-term preservation (PREMIS). The project proposes a replicable model for managing cultural heritage documentation through interoperable technologies and community engagement, promoting cultural resilience in post-disaster contexts.
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    Enhancing South Slavic Cyrillic Manuscripts Research through a Digital Toolkit for Cyrillic Palaeography
    (The Eurographics Association, 2025) Riparante, Marta; Goynov, Maxim; Paneva-Marinova, Desislava; Pavlova, Lilia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper presents an innovative digital tool designed to support the analysis of medieval Cyrillic handwriting within a codicological and palaeographical framework. The Cyrillic Palaeography Toolkit (CyPaT), developed from a standardised descriptive model and integrated with the Repertorium of South Slavonic Manuscripts and Copyists (X-XIV cc.), offers a comprehensive environment for the description, processing, and comparative study of manuscript data. By enabling direct interaction with digitised images, CyPaT allows for detailed examination of script features such as letter proportions, stroke composition, and layout. As a free and open-source resource, it promotes collaborative research and the systematic identification of script features linked to specific periods, scriptoria, or individual scribes, particularly within the South Slavic Cyrillic tradition, marking a significant step forward in the development of Digital Slavic Palaeography as an emerging field of scholarly inquiry.
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    Combining Different Techniques for Documenting Medieval Runic Inscriptions
    (The Eurographics Association, 2025) Bonelli, Letizia; Magin, Elisabeth Maria; Riel, Sjoerd van; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This poster aims to discuss the limitations and benefits of different imaging techniques when capturing fine inscriptions on objects made of bone, wood and leather, with the explicit goal of producing models suitable for scientific study. The case study is conducted on a corpus of approximately 60 runic inscriptions from medieval Oslo, dating between the 11th and 13th centuries and will be published through the museums existing online web interfaces, Unimusportalen, and BItFROST.
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    App AskGate - Four Steps in Ascalon
    (The Eurographics Association, 2025) Luschi, Cecilia Maria Roberta; Vezzi, Alessandra; Niccolai, Federico; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The development of the app called AskGate originated from the results obtained by the Italian Archaeological Mission MAECI (Italian Ministry of Foreign Affairs and International Cooperation). The research group, consisting of architects, archaeologists, physicists and artists since 2020, has been working on the case study of the so-called church of Santa Maria in Viridis, within the ancient city of Ascalona (Israel) under the direction of Prof. C. M. R. Luschi. The main challenge was to find a language capable of expressing the process of scientific research which would involve the user. The theme of the representation adopted for the app entrusts the narrative in its significant parts to the eloquence of the image, respecting the gestalt linked to the use of the smartphone.
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    Ugento (Lecce): recent experiences for the documentation and preservation of an ancient city among archaeological cartography, preventive archaeology and public archaeology
    (The Eurographics Association, 2025) Miccoli, Ilaria; Fortinguerra, Fabio; Scardozzi, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The study delineates selected initiatives undertaken within the framework of the PNRR-funded CHANGES project (Cultural Heritage Active Innovation for Next-Gen Sustainable Society). These initiatives exemplify the integrated and interdisciplinary collaboration among the Archaeological Mapping Laboratory of the CNR Institute of Heritage Science, the ''Soprintendenza Archeologia Belle Arti e Paesaggio per le Province di Brindisi e Lecce'', and the Municipality of Ugento. Their concerted efforts have yielded advanced methodologies for the digital survey, documentation, and conservation of the Messapian and Roman urban settlement of Ozan/Uzentum, corresponding to the present-day town of Ugento.
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    Using Virtual Worlds in Communicating Archaeology
    (The Eurographics Association, 2025) Riel, Sjoerd van; Pantos, George Alexis; Andreassen, Ingvild Solberg; Handberg, Søren; Damlien, Hege; Berg-Hansen, Inger Marie; Kimball, Justin; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Museum of Cultural History at the University of Oslo, Norway, has a long history of digitizing cultural heritage in 3D. Applications vary from exhibitions and public outreach to academic research, university and elementary school teaching.To truly engage our audiences, we are forced to think creatively. This poster presents examples from recent projects at the museum that have been exploring ways to facilitate people to look closer and use digital 3D models as a gateway to further exploration.
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    Intangible Heritage and Encoded Memory
    (The Eurographics Association, 2025) Patel, Shreepali; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This short paper discusses the development of an ongoing project, Threads, a practice-led visual case study that seeks to excavate, illustrate and question encoded memory within transcultural inherited objects of the twice migrant diaspora. Driven by a need to coax memories from loss and posit an alternative interpretation to Indian diasporic histories (specifically twice migrant, India to East Africa and then to UK) and memories which cannot be expressed in Eurocentric terms, Threads explores and seeks to discover what Paul Gilroy (1988) [Gil88] described as the 'memory stored in safekeeping until a means of translation can be found.' As such, the process of development considers media archaeology, applied creative technologies, inherited media archives, intangible and fragile heritage, and transnational objects (textiles). Arguably the case study sits within the context of Stuart Hall's (1999) [Hal99] observation of the creation of 'the new' and the transgressive alongside the traditional and the 'preservation of the past.'
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    The Hidden Legacy. Byzantine Seals of the Exarchal Age in Italian Museum Collections: a Digital Approach with SigiDoc.
    (The Eurographics Association, 2025) Pomero, Margherita Elena; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Byzantine sigillography is an interdisciplinary field of study that examines seals once affixed to official documents within the Eastern Roman Empire and its provinces, including Italy during the so-called Exarchal period (584-751 AD). These objects offer valuable insights into various aspects of Late Antique and Medieval Mediterranean history and culture, including language (Greek and Latin), palaeography, administrative history, onomastics and prosopography, religious history, and iconography. Most scholarly editions of Byzantine seals remain in print format, often scattered into journals and miscellaneous volumes, while editions of comprehensive corpora are still limited. This project aims to conduct a systematic study and compilation of the Byzantine sigillographic heritage from the late sixth to the first half of the eighth century, focusing on material discovered in Italy or preserved in Italian museum collections. A key objective is the digitization of these objects, accompanied by the creation of metadata in accordance with the SigiDoc standard for Byzantine seals. Developed over the past decade by researchers in Paris and Cologne, SigiDoc is poised to play a crucial role in enhancing the accessibility and analysis of this rich cultural heritage. By employing SigiDoc, the project aligns with the principles of accessibility, interoperability, and reusability as defined by Digital Humanities (DH) standards. This research is supported by the CHANGES partnership, which seeks to "Cultivate Cultural Heritage Active Innovation for Next-Generation Sustainable Society.
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    From Digitization to Virtual Exhibition of the University of Bologna's ''Collezioni di Antropologia''
    (The Eurographics Association, 2025) Collina, Federica; Sorrentino, Rita; Malavasi, Maria Chiara; Iannucci, Alessandro; Belcastro, Maria Giovanna; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This ongoing project addresses to create a virtual exhibition of the University of Bologna's ''Collezioni di Antropologia''. Due to the challenges in managing the collection and the high preservation risks, the aim is to create a new virtual, appealing and communicative collection setup. The virtual tour will be divided into three significant blocks representing the different sections of the exposed collections in the museum: paleoanthropology and prehistory, skeletal biology, and the origin of biological anthropology in Italy. Selected representative elements of the collection will be digitized using 3D structured light scanners, post-processed and optimized for online enjoyment. Finally, a virtual exhibition space will be modeled to display these elements and help provide a proper understanding of the collections and their virtual exhibition. The online experience, enriched with accessible information and interactive tools, would provide a new and appealing key to increasing public engagement, bringing scientific knowledge to wider audiences, and fostering a deeper public understanding of human history.
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    The Multimedia Archive of the Academy of Fine Arts of Florence as a Tool for the Enhancement, Promotion, and Preservation of Artistic Heritage
    (The Eurographics Association, 2025) Grimaudo, Giovanni; Niccolai, Federico; Vaccari, Giulia; Ciani, Juri; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Multimedia Archive of the Academy of Fine Arts of Florence was born from the need to digitize and preserve the vast artistic heritage housed within the historic Florentine institution. The project, which began in 2022, aimed to identify a tool capable of enhancing and promoting cultural and artistic content through the integration of art and technological innovation. By examining contemporary society and the tools through which it accesses content and information such as smartphones and computers it has become evident that an easily accessible web platform constitutes one of the most effective means. Furthermore, new technologies enable the delivery of interactive multimedia content capable of meeting the needs of younger generations who are approaching the world of art for the first time.
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    Digital Technologies for the Conservation and Enhancement of the Castle of Gaeta: An Inclusive and Participatory Approach
    (The Eurographics Association, 2025) Bruno, Ivana; Bianchi, Luca; Leonini, Paolo; Salvadore, Marta; Saturnino, Laura; Spatola, Luca; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Angevin Castle of Gaeta, located in southern Lazio, represents a unique architectural complex and preserves a rich cultural heritage, both tangible and intangible. With a history spanning from the 13th century to the present day, the Castle has long served as a vital point of reference for the local community. State-owned, since 1995 it has been granted in ''free and perpetual use'' to the University of Cassino and Southern Lazio, which employs it as a venue for higher education, seminars, conferences, and cultural initiatives. These initiatives are promoted and coordinated by the Rector's Delegate for the Dissemination of Culture and Knowledge, Professor Ivana Bruno. This paper outlines the objectives and operational methods of the project ''The Castle of Gaeta: Virtual Technologies and New Communicative Languages of Public History for the Narration and Musealization of Memory,'' developed within the framework of the program CHANGES - Cultural Heritage Active Innovation for Sustainable Society. This initiative involves a partnership of 11 universities, 4 research institutions, 3 advanced studies schools, 6 enterprises, and the Center of Excellence of the Technological District for Cultural Heritage and Activities in the Lazio Region (DTC Lazio). Aiming to safeguard, enhance, and disseminate knowledge of the monument's tangible and intangible heritage, the project adopts an innovative approach centered on accessibility and broad public engagement. This is achieved through the use of advanced digital technologies and new communicative methods designed to narrate memory within its original historical context.
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    Ontological Models For Semantic Queries In Cultural Heritage Domain
    (The Eurographics Association, 2025) Gueli, Roberto; Raccuglia, Miriam; Patti, Andrea; Patatu, Wladimiro Carlo; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The eWAS project developed a Smart-wireless and ICT integrated monitoring system model capable of triggering warnings at different alert levels based on terrestrial and satellite sensor data, integrated with accurate assessments on constructionstructural characteristics, vulnerabilities of the asset, associated with different natural and environmental hazards. As a test-site, the Catania historical center and archaeological areas in eastern Sicily were chosen. In this context, EHT has created a platform for the collection, cataloging and dissemination of measurements, surveys, documents and simulation results of historical buildings, monuments and archaeological sites. Furthermore, EHT has developed an ontology to support user profiling and the classification of cultural heritage properties.
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    Sihrhis: a geodatabase of Hellenistic and Roman housing in central-western Sicily
    (The Eurographics Association, 2025) Monte, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This project develops an open-access geodatabase documenting Hellenistic and Roman domestic structures in central-western Sicily. It integrates fragmented archaeological records (4th century BCE-3rd century CE) into a unified digital framework using Directus for relational database management and GIS for spatial data vectorization. The geodatabase systematically catalogs architectural features, construction techniques, and material culture, enabling standardized cross-comparison and spatial-statistical analyses. Outcomes include identifying regional architectural patterns, socio-economic stratification, and cultural hybridity in domestic spaces. The project demonstrates how open-source tools can bridge gaps between field research, archival data, and computational analysis in digital archaeology.
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    Advanced digitisation and AI-powered data processing for Cultural Heritage: the HERITALISE Project
    (The Eurographics Association, 2025) Matrone, Francesca; Chiabrando, Filiberto; Lingua, Andrea Maria; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The digitisation of cultural heritage assets ensures an accurate digital archive for future generations and serves as a powerful tool for conveying the knowledge and significance of material heritage to the broader public. This contribution presents the overall goals of the HERITALISE project and the foreseen activities, which will combine AI tools for data processing and metadata and paradata creation. NeRF, 3D Gaussian Splatting and LLMs will be involved in the project with different aims ensuring the advancement of digitisation methodologies and standardisation in the cultural heritage field.
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    Integrated survey for heritage digitisation. The case study of Venaria Reale within HERITALISE project
    (The Eurographics Association, 2025) Martino, Alessio; Tanduo, Beatrice; Borgogno, Edward; Chiabrando, Filiberto; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The documentation and digitization of Cultural Heritage (CH) assets are fundamental for their conservation, monitoring, and long-term accessibility. HERITALISE is a research project aimed at developing a cloud-based, interoperable ecosystem aligned with the European Collaborative Cloud for Cultural Heritage (ECCCH), enabling the structured acquisition, management, and sharing of heterogeneous CH data. The project, currently at its earliest stage, applies advanced geomatics techniques - including Terrestrial Laser Scanning (TLS), SLAM-based mobile mapping, and UAV photogrammetry - in a multiscale framework for the 3D digitization of the UNESCO site Reggia di Venaria Reale (Italy). Particular focus is given to the Great Gallery and the St. Uberto Church, where high-resolution metric data are integrated with environmental and microclimatic monitoring, material analyses, and historical documentation to support diagnostics, maintenance, and interpretation. The approach extends to landscape heritage and movable assets, such as the Gardens of Fluid Sculptures and 18th-century wooden furniture, combining 3D documentation, tomography, and digital fabrication. HERITALISE proposes a scientific methodology for bridging traditional and digital CH practices, fostering sustainable and interdisciplinary preservation strategies.
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    Heritage Within the Community's Reach Through the Use of New Technologies: The Vila Verde House of Knowledge
    (The Eurographics Association, 2025) Mendes, Diana; Esteves, Alexandra; Andrade, José Gabriel; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This research project explores the application of new technologies to the preservation, communication, and enhancement of cultural heritage in Vila Verde, Portugal. By focusing on both tangible and intangible heritage-ranging from archaeological sites and historic architecture to festivals, crafts, and oral traditions-the project aims to foster community engagement and contribute to the consolidation of national memory. Leveraging the House of Knowledge as a local innovation hub, the study employs an action research methodology structured around four phases: identifying heritage assets and best practices; creating digital archives and interactive platforms using tools such as ArcGIS Experience Builder; disseminating knowledge through multimedia exhibitions and community participation; and evaluating the impact on cultural identity and local tourism. The inventory includes over 80 cultural spaces and audiovisual recordings from key museums, ensuring a comprehensive and participatory approach. This project demonstrates how digital culture and repositories can revitalise rural heritage and promote inclusive, sustainable heritage management.
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    The Intermedit project: democratizing the access to Cultural Heritage of Antiquity through digital technologies
    (The Eurographics Association, 2025) Campos, Oriol Vicente; Bogdanovic, Igor; Bofill, Maria; Santos, Marta; Izac, Lionel; Costa, Benjamí; Fernández, Jordi H.; Hernández, Elisa; Izac, Sophie; Jiménez, Helena; Mezquida, Ana; Tremoleda, Joaquim; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The InterMedit project: Mediterranean Exchange in Antiquity, a bridge between cultures, was born with the aim of creating a space of confluence to highlight the origin of the millenary connection maintained by three regions of the western Mediterranean (the Balearic Islands, the northeast of the Iberian Peninsula, and the south of France) through their archaeological heritage from Antiquity. Initially, the idea was to generate a simultaneous exhibition in the three museums through the digitization and creation of 3D printed replicas. With the outbreak of the COVID pandemic in early 2020, the project had to be reoriented and redesigned in a virtual environment to create the immersive virtual exhibition. Finally, in 2024, the project carried out the simultaneous exhibition with replicas of the most outstanding pieces and access to the immersive exhibition of the InterMedit project. This project has made it possible to innovate in the creation of museographic content as a way of integrating a greater diversity of audiences, democratizing access to heritage, enhancing its value, and raising public awareness of the importance of archaeological heritage as a link between territories and cultures.
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    An Open Access Catalogue for Renaissance Terracotta Sculpture in Northern Italy
    (The Eurographics Association, 2025) Veggi, Manuele; Andolina, Giuseppe; Bacchi, Andrea; Cavazzini, Laura; Galizzi, Alessandra; Galli, Aldo; Mambelli, Francesca; Scansani, Marco; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The C.RE.TE project investigates Renaissance terracotta sculpture in Northern Italy, focusing on Lombardy, Emilia-Romagna, and Veneto regions. It aims to produce the most comprehensive and up-to-date digital catalogue of such artworks from the 15th and 16th centuries, shedding light on artistic practices, production networks, and regional variations. A tailored metadata schema supports the classification of object types, artists and workshops, technical features, provenance, and conservation history. The resulting Open Access digital library integrates a dynamic search interface and interactive visualisations to explore chronological and geographic trends. Built entirely with front-end web technologies, the catalogue allows users to conduct advanced queries and access detailed records, including descriptions, images, technical data, and bibliography.
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    Safeguarding the Past: Blending Digital and Traditional Tools to Combat Illicit Excavations and Cultural Property Trafficking
    (The Eurographics Association, 2025) Abate, Dante; Salvi, M. C.; Orengo, Hector Alexis; Berganzo-Besga, Iban; Farella, Elisa Mariarosaria; Remondino, Fabio; Yates, Donna; Jong, Anna de; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Illicit excavations and the trafficking of cultural property remain serious transnational threats, often linked to organized crime and conflict-related instability. Addressing this challenge requires interdisciplinary collaboration and the integration of innovative digital tools. The Safeguarding the Past workshop, held within the REVITALISER project activities, explores the use of Earth Observation, AI, and 3D technologies alongside legal and criminological frameworks. It brings together researchers, professionals, and authorities to strengthen cultural heritage protection.
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    Integration of Kompakkt into a Virtual Reality CAVE Environment: The CAVE-Kompakkt-Viewer
    (The Eurographics Association, 2025) Noack, Tom; Wickeroth, Daniel; Eide, Øyvind; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This poster presents the integration of the Kompakkt platform into the University of Cologne's CAVE (Cave Automatic Virtual Environment), forming the CAVE-Kompakkt Viewer as part of the broader "Virtual Campus" initiative. Kompakkt is a web-based tool developed for the exploration and annotation of 3D cultural heritage objects, supporting rich media content and FAIR data principles. The University's CAVE system provides the spatial framework for interactive visualization and collaborative research. The CAVE-Kompakkt Viewer serves as a bridge between web-based cultural heritage resources and immersive virtual reality experiences. It enables users to dynamically load, explore, and interact with 3D models in real time, offering an intuitive and high-fidelity environment for research and education. The system transforms the act of viewing into a spatial and embodied experience, enhancing understanding and engagement with digital heritage data.
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    Towards Diversity-Oriented Exhibition Planning: Findings from the Kura: Div Study in Austrian Museums
    (The Eurographics Association, 2025) Draxler, Sandra; Hofer, Bernhard; Pass, Claudia; Fauland, Sabine; Knoll, Bente; Aschauer, Andrea; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper presents findings from an online survey among Austrian museum professionals, conducted as part of the Kura:Div project. The survey examined how diversity and inclusion are considered in exhibition planning, what strategies and accessibility measures exist, how their effectiveness is evaluated, and how museums collaborate with external communities. Results show that while the majority of institutions acknowledge audience diversity and have taken first steps toward inclusion, efforts are often fragmented, project-based, and reliant on individual initiatives rather than embedded in institutional structures.
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    Defining a New Digital Twin Ontology for Cultural Heritage Preservation - the Case of ARGUS
    (The Eurographics Association, 2025) Pavlidis, George; Sevetlidis, Vasileios; Arampatzakis, Vasileios; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The sustainable preservation of cultural heritage (CH) assets increasingly demands predictive monitoring approaches that integrate multimodal data and decision support mechanisms. EU project ARGUS introduces a semantic ontology designed to unify sensor observations, diagnostic activities, risk predictions, and conservation decisions within a coherent, operational framework. Building upon standards such as CIDOC CRM, SOSA/SSN, PROV-O, GeoSPARQL, and OWL-Time, the ontology advances heritage computing toward dynamic condition monitoring and preventive conservation strategies.
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    3D Data in the Data Space for Cultural Heritage
    (The Eurographics Association, 2025) Münster, Sander; Medici, Marco; Fresa, Antonella; Stan, Alexandru; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The common European data space for cultural heritage is an initiative of the European Union, funded under its Digital Europe programme. It supports the digital transformation of Europe's cultural sector and allows cultural heritage institutions across Europe to share digitised cultural heritage content, with high-quality metadata, including in 3D, to promote the reuse of digitised cultural heritage among various audiences, creating value for the economy and society. The workshop is dedicated to (1) to provide an insight in the Data Space for Cultural Heritage and the supporting projects carried out particularly to deal with 3D assets. (2) To discuss the impact of those endeavours with regards to overarching challenges as data, standards, capacities and application, (3) provide a hands-one experience with innovative tools.
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    Navigating the Digital Shift: Emerging Roles in Cultural Heritage Tourism
    (The Eurographics Association, 2025) Sabil, Jessika Weber; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The accelerated digitalisation of cultural heritage tourism comes with new requirements on the job market and long-established professions within the cultural heritage and tourism sectors. Digital developments such as immersive technologies (AR, VR, XR) as well as, gaming, Internet of Things (IoT), Big Data and foremost Artificial Intelligence and Data Sciences push for new applications and a changing value chain in the cultural tourism industry. These developments may provide also great prospects for new careers that blend technological innovation, traditional job roles in cultural heritage tourism from a human-oriented perspective. As the development speeds up, professionals of the future will need to merge technical expertise and methods with an intimate knowledge of cultural heritage values and the ethical implications of digitisation, as the complete turn to digital approaches in the field becomes ever more unavoidable. Digital, environmental, and social competencies for sustainable practice must be embedded by professionals of the future. The eleven PANTOUR job profiles identified in our Erasmus+ project provide proof of the need for cross-sectional competencies. Within this workshop, we explore how digitalisation and shifting industry expectations are reshaping job roles in cultural heritage tourism. Matching education to the requirements to emerging labour market demands provides a closer interaction between industry and academia in co-creating responsive training trajectories, thereby preparing a workforce capable of handling digital transformation while preserving a human-centred perspective.
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    Powering 3D digitisation of Europe's heritage: challenges and opportunities
    (The Eurographics Association, 2025) Fernie, Kate; Reguera, Albert Sierra; Shaw, Robert; Charles, Valentine; Medici, Marco; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Digitisation of Europe's cultural heritage in 3D offers opportunities to increase public access and engagement while supporting preservation and sustainable management of monuments and sites. In 2019 European Union (EU) member states signed up to a 'declaration of cooperation on advancing digitisation of cultural heritage' which began a pan-European initiative for 3D digitisation of cultural heritage artefacts, monuments and sites (European Commission, 2019). This was followed in 2021 by a European Commission (EC) Recommendation which set a grand challenge by inviting EU Member States to digitise in 3D all monuments and sites deemed at risk, and half of those which are most physically visited. The EC recommendation has stimulated initiatives at national and European levels and by individual institutions. The EC has funded tens of projects to work on 3D heritage data including the 3D-4CH online competence centre for 3D. Some member states have established eCulture programmes with funding from either the EU Recovery and Resilience Facility and/or national funding streams. Yet progress towards the recommendation varies from region to region, as does access to funding, resources and trained personnel. The potential of 3D for cultural heritage is acknowledged by EU member states which are establishing digital strategies and assessing the digital skills needed in the cultural sector. Institutions on the ground are leveraging funding opportunities and building their capacity to carry out 3D projects. There are excellent examples of best practices from across Europe.
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    Personalized Cultural Heritage Recommendation System For Cognitive Exploration Levels
    (The Eurographics Association, 2025) Seol, Songie; Lee, Yeeun; Byun, Hyebin; Lee, Jongwook; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This study addresses the limitations of current digital cultural heritage platforms, which rely heavily on keyword searches and static categorization. These conventional approaches restrict users' ability to engage in exploratory and personalized experiences. To address this issue, we propose a recommendation system that provides two adaptive exploration paths-facet-based and semantic-linked-customized to align with users' cognitive levels. The system analyzes real-time behavioral data to generate personalized artifact recommendations, which are then presented through an individualized visual report called My Taste Report, built upon knowledge graph structures. Utilizing 195,441 artifact records from the National Museum of Korea, the system employs Transformer-based semantic similarity algorithms in combination with cultural heritage-specific named entity recognition (NER) techniques. Importantly, the system is designed for modular integration, allowing it to enhance existing cultural heritage portals without requiring a structural overhaul.
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    Rediscovering the Bauhaus: Experimental recreation of lost Bauhaus Artifacts by digital technologies
    (The Eurographics Association, 2025) Wassef, Medhat; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The wooden decorations in the vestibule of the ''Sommerfeld House'', especially in the wooden panel topping the interior entrance door, can only be described as a ''work of art''. Out of the remaining photos of the house, the one showing the vestibule door and the panel above it, is the dominant one. The effort done in producing this panel is obvious in the complexity and intricacy of its details, which makes this work worth studying, specifically for the admirers of the Bauhaus school. But since the original work was destroyed, digital analysis of its remaining pictures could help unlock some of its secrets, and could even help recreating it, both in virtual space and in real space.
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    Fine-Tuning LayoutParser for the Analysis of Historical Italian Newspapers
    (The Eurographics Association, 2025) Imboden, Silvano; Mattei, Luca; Marconi, Gabriele; Andrucci, Federico; Gianelli, Alex; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    We present an initiative aimed at fine-tuning the LayoutParser framework to develop an AI model capable of understanding and decomposing newspaper pages. If successful, this effort would enable the large-scale processing of entire years of Italian newspaper issues, offering significant benefits to a wide range of researchers across multiple disciplines.
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    A Proposal for Proactive Quality Assurance in Photogrammetry Workflows: Using Smart-device LiDAR for Scaling
    (The Eurographics Association, 2025) Hegarty, Zackary; Saari, Michael; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This preliminary project report proposes a low-cost quality assurance step for digital documentation workflows using consumer-grade LiDAR on mobile smart devices. We explore if LiDAR-generated meshes can be used to scale photogrammetry models post hoc, addressing scaling errors caused by human input. Preliminary tests on replica cultural heritage objects show scaling accuracy within 3.5% of photogrammetric reference models, with minimal local deviation. The method is fast, relatively low-cost, and requires almost no specialized training, making it a practical fallback in constrained field conditions. While not a replacement for traditional methods, it has the capacity to improve the reliability of digitization workflows with minimal overhead.
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    Artificial Intelligence and Cultural Heritage in Practice: exploring approaches to operationalising values, law, and responsible openness
    (The Eurographics Association, 2025) Foka, Anna; Murphy, Oonagh; Sichani, Anna-Maria; Westenberger, Paula; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This panel explores the intersection of Artificial Intelligence and cultural heritage, drawing on interdisciplinary insights from legal experts, digital humanists, and cultural professionals. Framed around values-based practice, legal compliance, and responsible openness, it addresses urgent questions around AI policy, regulatory uncertainty, ethical data reuse, and sector-specific strategies. Grounded in current research and practice, the session seeks to foster critical, cross-sector dialogue and inform responsible AI adoption in the cultural heritage field.
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    Photography as an Image of the Intangible and Social Identity
    (The Eurographics Association, 2025) Lozano, Daniela; Zúniga-Solórzano, Marcos E.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This article explores how photography can transcend its traditional function as a mere visual record, becoming a tool to explore, reflect on, and transform reality from an aesthetic, social, and cultural perspective. Through various photographic projects, it analyzes how artistic practice in photography goes beyond objective documentation, focusing on the interaction between the visual, the subjective, and the symbolic. The research is based on the analysis of the author's works and those of other artists who have addressed similar themes. A qualitative approach is used, employing the Delphi method and focus groups to gather opinions and feedback. This work underscores photography's ability to interpret the intangible aspects of memory and local identity. Additionally, it proposes the development of innovative projects that harness immersive technologies within the realm of cultural photography.
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    Learn to Build Your Own Museum in the Metaverse
    (The Eurographics Association, 2025) Mackay, Pauline; Matthews, Alan; McDonnell, Neil; Verschuren, Lynn; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Museums in the Metaverse (MiM) platform has been developed by the University of Glasgow and Edify with funding from Innovate UK. The purpose of the platform is enable users to build and publish their own virtual museums without the need to code or have other specialist technical knowledge. This tutorial will lead attendees through the process of doing just that. We will showcase the capabilities of the platform, then guide users through asset identification, upload, and placement, then through experience curation and publication. The output of the tutorial will be draft virtual museum experiences that attendees can publicly publish at a later date, if they so choose.
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    Developing interactive web-based virtual environments using ATON and Godot
    (The Eurographics Association, 2025) Fanini, Bruno; Andrucci, Federico; Amadei, Chiara Florise; Gosti, Giorgio; Luca, Daniele De; Imboden, Silvano; Guidazzoli, Antonella; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Creating Interactive Online Virtual Spaces with Open-Source Tools. Among the available options, the tutorial will focus on two solutions: ATON and Godot, evaluating them also in light of their strengths and weaknesses. Both frameworks support 3D environments ranging from the smallest scale to large ones, such as a city. ATON and Godot can also be used in interaction with each other.
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    Hands on with IIIF
    (The Eurographics Association, 2025) Robson, Glen; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This workshop will introduce the IIIF Image and Presentation standards and include hands-on exercises to create and use off the shelf tools to get started. We will discuss how to set up a IIIF system in production with a small collection and how to scale up to millions of images. We will include a discussion on the wider IIIF community and sources of help and advice going forward. Attendees will leave the session with an understanding of the different IIIF standards and what choices need to be looked at when setting up a IIIF system. No prior knowledge of IIIF is required and the core sessions should be easily accessible to those with confidence using the Web.
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    Ethnographic research and involvement of the Z-generation: the experience of Mediterranean Diet Virtual Museum
    (The Eurographics Association, 2025) Puzzi, Antonio; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Mediterranean Diet Virtual Museum is a web project ideated by University ''Suor Orsola Benincasa'' and ''Unitelma Sapienza''. It includes short videos on the history of the Diet, clips on nutrition and over 280 video interviews with people from different countries. In the immediate future, the aim is converting our heritage into little ''living museums of the memory'' that connect people and tourists in rooms of different towns of Italy in which, with the use of augmented and virtual reality, we can ''meet'' witnesses of different places and learn by them the cultural heritage of the Mediterranean Diet.
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    Generative AI and the Narrative Turn in Digital Cultural Heritage Education
    (The Eurographics Association, 2025) Economou, Maria; Antoniou, Angeliki; Champion, Erik Malcolm; Chrysanthi, Angeliki; Sylaiou, Stella; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This panel explores how generative AI transforms higher education teaching, design, and evaluation of interactive digital narratives (IDNs) in cultural heritage. Bringing together scholars from museology, digital heritage, game design, creative computing, and educational technology, it examines AI's impact on pedagogy, authorship, and interpretive authority. The discussion focuses on three themes: AI as a disruptor of traditional humanities education, its potential for collaborative narrative co-creation, and the need for new evaluation frameworks grounded in ethics and critical literacy. Addressing both institutional resistance and inevitable change, the panel aims to foster dialogue around inclusive, reflective, and ethically grounded approaches to AI-enhanced cultural storytelling.
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    Multisensor 3D Documentation of the Palaeolithic Complex of the Railway Trench (Sierra de Atapuerca, Burgos, Spain)
    (The Eurographics Association, 2025) Martínez-Fernández, Adrián; Benito-Calvo, Alfonso; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    We present the first comprehensive, high-resolution three-dimensional (3D) documentation of the Railway Trench at the Sierra de Atapuerca (Burgos, Spain) -one of Europe's most important palaeoarchaeological complexes- by integrating multisensor geomatic techniques. Although Atapuerca's rich fossil and lithic record has been studied since the late 1970s, detailed spatial data have remained limited to excavations. To overcome this, our study deploys a unified geospatial framework combining GNSS-RTK and total station surveying to support the application of Terrestrial Laser Scanning and Unmanned Aerial Vehicles photogrammetry within the 550 m-long trench and its immediate surroundings (50 ha). By delivering an unprecedentedly detailed and accurate digital twin (sub-decimetre resolution) of the palaeolithic context, digitalisation aims to enhance conservation, monitoring, virtual dissemination and future excavation planning. The results shown here demonstrate the potential of integrated multisensor workflows in Palaeolithic archaeology and are intended to safeguard and interpret the complex landscape of the Sierra de Atapuerca in future studies.
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    Towards Tourism 4.0: Digitalization, Experience, and New Models of Cultural Engagement
    (The Eurographics Association, 2025) Cerato, Ivana; Bozzelli, Guido; Nino, Maurizio De; Ricciardi, Stefano; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper explores the ongoing transformation of cultural tourism in the context of digitalization, with a focus on the emergence of Tourism 4.0 and the evolution of audience engagement strategies. Through an analysis of technological trends-such as Virtual and Augmented Reality, immersive storytelling, and smart destination paradigms-the study investigates how digital tools are reshaping heritage interpretation, visitor experiences, and organizational models. Particular attention is given to the ArkaeVision platform, a case study that exemplifies how VR and AR can foster personalization, accessibility, and gamified learning within archaeological contexts. The paper argues that digital innovation is not only enhancing the experiential dimension of tourism, but also prompting critical reflections on sustainability, inclusivity, and the future of cultural value creation. The findings highlight the need for interdisciplinary research to fully leverage the potential of digital technologies while preserving the human element at the core of cultural engagement.
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    When meshes Lie: Tracing Flaws and Extracting Knowledge from Expert Intervention in CH Mesh Processing
    (The Eurographics Association, 2025) Sullini, Mattia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    In the digital acquisition of Cultural Heritage artefacts, surface corrections are routinely performed by expert operators to eliminate defects in reconstructed 3D models. Yet these interventions, though essential, are rarely documented or formalised. This work proposes a method to capture and structure them: corrections are semantically tagged during the mesh cleaning phase and retroprojected onto the pre-cleaned model, transforming both meshes into a dual-layer system of interpretive paradata. By treating correction as a moment of knowledge production rather than mere refinement, the framework enables the construction of a taxonomy of flaws grounded in morphological traits and geometric indicators. The result is a reproducible and extensible system for flaw recognition that supports both expert practice and future analytical generalisation.
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    SHIFTing to Digital: Cultural Heritage Tools for Accessibility and Appeal from the SHIFT Project
    (The Eurographics Association, 2025) Valakou, Katerina; Margetis, George; Spiesberger, Anika; Tsangko, I.; Kounadis-Bastian, Dionyssos; Chandramouli, Krishna; Crucianu, Iacob; Crihana, Ioana; Micić, Milena Milošević; Bienert, Andreas; Varga, Benedek; Tvergyák, Klaudia Klára; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The SHIFT project leverages advanced digital and AI tools to enhance accessibility and engagement in cultural heritage. This poster presentation will demonstrate interactive solutions developed in the project - including haptics, text-to-speech, and AI narration - that empower institutions to create inclusive, immersive experiences for diverse audiences.
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    Opportunities and Tools from the Cultural Heritage Cloud
    (The Eurographics Association, 2025) Rodier, Xavier; Kotzinos, Dimitris; Borras, Mikel; Ioannakis, Georgios Alexis; Gattiglia, Gabriele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This four-hour workshop will introduce participants to the European Collaborative Cloud for Cultural Heritage (ECCCH), also called Cultural Heritage Cloud, an initiative aimed at fostering collaboration, innovation, and digital preservation within the cultural heritage sector. The Cloud is being set up by the ECHOES project, and other projects of the ECCCH family (i.e. projects that are funded by the same family of EU calls) will contribute to it. The three first projects AUTOMATA, TEXTaiLES, HERITALISE, that are currently funded, will also participate in the proposed workshop. Through a combination of presentations and group discussions, attendees will discover how the Cultural Heritage Cloud and the associated applications, brought in by ECHOES and the 3 sister projects, will be able to enhance their research projects and contribute to the broader cultural heritage community. By the end of the workshop, participants will have a clear understanding of how to utilize the Cultural Heritage Cloud to foster sustainable collaboration and address challenges in the cultural heritage domain.
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    Aerial point cloud classification in archaeological scenarios
    (The Eurographics Association, 2025) Mazzacca, Gabriele; Cirigliano, Prospero; Remondino, Fabio; Campana, Stefano; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    LiDAR point clouds are becoming more and more used and important in archaeology for revealing ancient structures hidden below canopy. The tutorial will present how 3D semantic segmentation in aerial archaeological point clouds could support the identification of hidden structures and the interpretation of heritage scenarios.
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    Reimagining the Past: Diverse Voices in Virtual Heritage Reconstructions
    (The Eurographics Association, 2025) Barceló, Juan A.; Apollonio, Fabrizio Ivan; Fallavollita, Federico; Foschi, Riccardo; Krzysztof, Koszewski; Kuroczynski, Piotr; Pescarin, Sofia; Tzerpou, Evdoxia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    In recent years, digital technologies-particularly 3D visual reconstruction-have become essential tools for interpreting ancient buildings and artefacts that are lost, never built, or partially preserved. Widely adopted in research, education, cultural dissemination, and media, these technologies still lack standardized methodologies and terminology. Addressing this gap, the Erasmus Plus project CoVHer (Computer-based Visualization of Architectural Cultural Heritage, 2022-2025) brought together seven partners from five European countries to establish shared guidelines, a glossary, an open-access 3D repository, and a dedicated MOOC. This panel promotes interdisciplinary discussion on the conceptual, methodological, and epistemological challenges of virtual hypothetical reconstructions. Topics include classification of digital modelling methods, representation of uncertainty, scientific transparency vs. visual conventions, and the development of a shared vocabulary for heritage reconstruction practices. The aim is to advance informed, validated, and reusable digital models that support education, communication, and cultural heritage management.
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    Grace Notes and Ghost Data: Challenges in Digitising Intangible Cultural Heritage
    (The Eurographics Association, 2025) Morris, Phil; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper explores the challenges of digitizing intangible cultural heritage (ICH) through a focused study of Uilleann pipe performance using motion capture technology. While traditional Irish piping is rich in expressive micro-movements and ornamentation-such as grace notes, triplets, and subtle finger lifts-these nuanced gestures often fall below the detection threshold of standard motion capture systems. Drawing on empirical data collected at the Na Píobairí Uilleann headquarters, this study reflects on both the technical and conceptual issues encountered in translating embodied cultural practices into digital form. Key concerns include magnetic interference, sensor limitations, and the complexity of capturing expressivity that is not always visually pronounced but musically essential. The paper argues that such "ghost data"-the movements that are performed but incompletely captured-highlights broader tensions between the ephemeral nature of ICH and the technological imperative to document, preserve, and replicate. By critically engaging in these challenges, the research contributes to ongoing debates around authenticity, embodiment, and the role of digital tools in safeguarding living traditions.
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    Web3D Publishing Tools and Techniques for Digital Heritage
    (The Eurographics Association, 2025) Bergstrom, Aaron; Polys, Nicholas; Brutzman, Donald; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    In the rapidly evolving landscape of digital heritage, the integration of Web3D technologies offers unprecedented opportunities for the preservation and dissemination of cultural heritage assets. This tutorial aims to equip participants with essential tools and techniques for effective Web3D publishing, focusing on methodologies that enhance accessibility, interactivity, and interoperability with digital heritage content. This tutorial will provide hands-on activities and live demonstrations to attendees, delivered by multiple presenters on the topics of web-friendly 3D formats, importance of metadata and interoperability, content authoring applications, and their associated content development pipelines.
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    Publishing and reusing Collections as Data across GLAM Labs and infrastructures: from principles to practice
    (The Eurographics Association, 2025) Irollo, Alba; Chambers, Sally; Candela, Gustavo; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    GLAM (Galleries, Libraries, Archives and Museums) institutions have been exploring the publication and reuse of digital collections suitable for computational use, inspired by recent initiatives, such as Collections as Data, which facilitate the development of best practices and guidelines. This workshop will introduce relevant aspects concerning the publication of machine-actionable collections as well as include a hands-on session to create awareness of computational access in the context of international movements such as the International GLAM Labs Community. It will also include an overview of new platforms and environments to share and reuse data.
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    Inventing and Re-Inventing the Perception of Color
    (The Eurographics Association, 2025) Clay, Arthur; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Developed within the PERCEIVE project, the Color Science Demonstrators exemplify a research-driven approach to rethinking how color is perceived, interpreted, and communicated through contemporary technologies. These artistic-technical prototypes translate complex scientific concepts and historical research into immersive, accessible experiences. Designed to engage both expert and public audiences, they serve as critical tools for exploring the intersection of digital innovation and cultural heritage. Each demonstrator corresponds to one of the five core scenarios in the PERCEIVE project- polychrome sculpture, painting, textiles, historical photography, and born-digital art-and reflects a distinct dimension of the project's inquiry, ranging from restoration science and digital heritage to immersive design and reinterpretation of historical narratives. Together, they transform abstract theoretical investigations into tangible, experiential formats. Each of the Color Science Demonstrators embodies a specific scenario from the PERCEIVE project, transforming scholarly inquiry into immersive experience. The Autochrome Demonstrator, addressing historical photography, visualizes early color processes through layered physical components and AI-generated reconstructions, raising questions about authenticity and restoration. The SCREAM Demonstrator, linked to painting, translates color diNerences in versions of Munch's The Scream into a topographic surface animated by light and sound, evoking an emotional and spatial reading of color. The VR CHROMA installation, tied to the born-digital art scenario, oNers a virtual exploration of the Chroma Tower and augmented artworks, positioning color as both symbolic and architectural within a navigable digital landscape. Lastly, the Gabinetto Segreto Demonstrator, referencing polychrome sculpture, abstracts the historical Roman cabinet into a compact illuminated form that channels the sensuality and mythology of antiquity through light-based projection and reinterpretation. By addressing distinct material and conceptual challenges in color conservation and representation, the Color Science Demonstrators not only showcase the technological and theoretical advances of the PERCEIVE project but also invite deeper public reflection on how color functions as both a perceptual phenomenon and a bearer of cultural meaning. Whether by evoking emotion, reconstructing historical processes, or imagining future interactions with digital art, these demonstrators challenge traditional modes of museum engagement and point toward new, inclusive models of cultural experience. They propose a forward-thinking approach to color-at once scientific, artistic, and profoundly human.
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    Ambiances Integration in the HBIM Process Towards an Ambient Twin: A Literature Review
    (The Eurographics Association, 2025) Bouzgarrou, Nadia; Hussein, Faten; Lescop, Laurent; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper discusses new methods for digitally valorizing a heritage by proposing the inclusion of sensory and atmospheric dimensions within Heritage Building Information Modeling (HBIM) workflows. The age of digital transformation has afforded unprecedented tools through immersive technologies and Information and Communication Technologies (ICT), with which to enrich heritage beyond its geometric documentation. Instead of reframing or transforming the experiences of cultural heritage, we propose to turn to a poetic-sensory model with an awareness of the ambient as the mediation between the physical and experiential dimensions. Through a critical literature review and analysis of HBIM projects in Tunis (Tunisia) and Nantes (France), we both take stock of current practices and suggest future possibilities for defining ambient and in-tangible knowledge using HBIM as the modality. Importantly, our Research supports the evolution of digital twins to encompass ambient twins, to document, capture and ultimately portray emotional attachments and cultural significance of heritage places. The proposed model is currently being developed within the framework of a joint PhD. The case studies in Tunis and Nantes aim to identify relevant tools and methods to capture, store, and integrate atmospheric data into HBIM environments.
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    Increasing Heritage Accessibility Through Sustainable Digital Content Standards
    (The Eurographics Association, 2025) Haynes, Ronald; Malamos, Athanasios; Marchetti, Vincent; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This workshop focuses on increasing heritage accessibility through sustainable digital content standards, sharing expertise to discuss 3D Web standards like Web3D and IIIF. Enhancing skills for creating inclusive, sustainable digital content, and exploring how standards support heritage data access and sharing, participants will learn about implementing these standards (e.g. X3D, glTF, IIIF), discuss integrating 3D content across cultural heritage spaces, and consider options for using AI in 3D recognition and generation. The goal is to help in leveraging standards for accessible, sustainable experiences.
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    HeriTwinneD: Digital Twin Application in Heritage Buildings Within the Smart City Bamberg
    (The Eurographics Association, 2025) Tootoonchi, Rana; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Advancements in intelligent systems and the widespread application of sensor-based technologies have introduced innovative approaches to the conservation of architectural heritage. Among them, the concept of the Digital Twin, a dynamic, data-integrated digital replica of a physical asset, has emerged as a promising solution for documentation, performance optimization, and predictive maintenance within the context of heritage buildings. Although the Digital Twin was initially developed in the manufacturing and aerospace sectors, this concept has gradually expanded into the built environment, and the application of this technology is now being explored in cultural heritage that aspires to align technological innovation with conservation imperatives. This project, HeriTwinneD, is a PhD project being carried out at the Chair of Digital Technologies in Heritage Conservation at the University of Bamberg, and is also part of the Smart City graduate school in Bamberg (BaGSCiS). It explores the potential of Digital Twin in architectural heritage in Bamberg, a UNESCO World Heritage Site since 1993 and a Smart City since 2020 in Germany. Through the integration of real-time sensor data, 3D modeling techniques, and interdisciplinary collaboration, this study aims to demonstrate how Digital Twin can contribute to sustainable, informed, and inclusive strategies for the conservation of heritage buildings in the digital age.
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    Architectural Surveying, from Point Cloud to CAD/BIM: Towards Automation of Data Processing for Large-Scale Projects
    (The Eurographics Association, 2025) Muyle, Carla; Schenkel, Arnaud; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    As part of a project to digitize the infrastructure of the Université Libre de Bruxelles, a semi-automated digital acquisition methodology was developed to create a 3D inventory of the buildings on the Solbosch Campus. The objective is to build an up-to-date graphical database to facilitate the daily maintenance of the sites and support future renovation projects. A systematic workflow was therefore established: one that is both tailored to the constraints, challenges, and goals specific to each building, and that incorporates automated data processing methods to ensure efficiency, consistency, and scientific accuracy throughout the acquisition process. The ultimate aim is to produce coherent datasets that are aligned with one another, streamlining procedures for projects of similar nature and scale. The long-term value of this approach lies in the potential to fully automate certain stages of the workflow, thereby improving efficiency while maintaining high standards of data accuracy.
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    Developing MosArt: An Accessible System for High-Quality Technical Photography
    (The Eurographics Association, 2025) Marrocchesi, Alessandra; Erdmann, Robert G.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    High-quality photography is essential in cultural heritage but is often associated with expensive equipment, which remains out of reach for many institutions. To address this gap, we present MosArt: a low-cost, modular system for high-resolution, automated photography of 2D and 2.5D objects. Combining open-source hardware and software, MosArt supports calibration, tiled acquisition, and focus stacking. This paper provides an overview of the system architecture and software components, and illustrates their application through selected case studies.
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    The GDH LidArc Initiative - Pioneering Global Under-Canopy Archaeology by LiDAR
    (The Eurographics Association, 2025) Campana, Stefano; Canuto, Marcello; Estrada-Belli, Francisco; Garrison, Thomas; Maschner, Herbert; Morales-Aguilar, Carlos; Remondino, Fabio; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The GDH LidArc Initiative aims to support underfunded projects in Europe, Africa, Asia, and the Americas (where possible) in the acquisition, processing, and interpretation of high-quality LiDAR data for archaeology. The research team is a consortium of universities and institutes based in Italy and the USA, with leading expertise in landscape and digital archaeology, including high-resolution LiDAR. The broader goal of the initiative is to select projects that reduce inequalities in access and lead to significant discoveries. Interested groups worldwide are invited to submit proposals for research projects, which GDH and the consortium will review. The consortium will then carry out the flights, analysis, and provide the data to the project.
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    Tracing Intangible Heritage from Eurasia to Local Territories: Digital Projects of the I Deug-Su Centre
    (The Eurographics Association, 2025) Paccara, Martina; Stella, Francesco; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    The Centro Studi Comparati I Deug-Su at the University of Siena promotes the application of Digital Humanities to Medieval Latin Philology. Its platforms-ALIM, CORIMU, ELA, and RAMMSES-offer digital editions of Latin texts, lexical resources, and multimedia archives. The Centre also coordinates programs in text encoding, digital editing, and archiving, enhancing interdisciplinary studies and access to Latin cultural heritage.
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    AMELIA High performance computing cluster
    (The Eurographics Association, 2025) Bretti, Gabriella; Pedone, Massimiliano; Bernaschi, Massimo; D'Ambra, Pasqua; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    Here we present the new datacenter AMELIA created in Naples in the framework of the PNRR Project "Humanities and cultural Heritage Italian Open Science Cloud" (H2IOSC). It serves as a resource for research in mathematical modelling and calibration of parameters, scientific computing, machine learning and AI development, with applications in cultural heritage, quantum mechanics and numerical linear algebra.
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    Data Collection and Reuse in Digital Heritage: Approaches and Results from the Digital Cultural Heritage Cluster
    (The Eurographics Association, 2025) Ananiadou, E.; Pescarin, Sofia; Gkiokas, A.; Kolek, L.; Penuela, A. Merono; Neagu, D. A.; Sotiropoulou, S.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, Fabio
    This paper presents the Digital Cultural Heritage Cluster, uniting six Horizon Europe-funded projects to develop interoperable digital workflows for the sustainable preservation and valorization of cultural assets.