Track: Posters, Panels, Roundtables, Workshops, Tutorials
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Item 3D Data in the Data Space for Cultural Heritage(The Eurographics Association, 2025) Münster, Sander; Medici, Marco; Fresa, Antonella; Stan, Alexandru; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe common European data space for cultural heritage is an initiative of the European Union, funded under its Digital Europe programme. It supports the digital transformation of Europe's cultural sector and allows cultural heritage institutions across Europe to share digitised cultural heritage content, with high-quality metadata, including in 3D, to promote the reuse of digitised cultural heritage among various audiences, creating value for the economy and society. The workshop is dedicated to (1) to provide an insight in the Data Space for Cultural Heritage and the supporting projects carried out particularly to deal with 3D assets. (2) To discuss the impact of those endeavours with regards to overarching challenges as data, standards, capacities and application, (3) provide a hands-one experience with innovative tools.Item Enhancing South Slavic Cyrillic Manuscripts Research through a Digital Toolkit for Cyrillic Palaeography(The Eurographics Association, 2025) Riparante, Marta; Goynov, Maxim; Paneva-Marinova, Desislava; Pavlova, Lilia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper presents an innovative digital tool designed to support the analysis of medieval Cyrillic handwriting within a codicological and palaeographical framework. The Cyrillic Palaeography Toolkit (CyPaT), developed from a standardised descriptive model and integrated with the Repertorium of South Slavonic Manuscripts and Copyists (X-XIV cc.), offers a comprehensive environment for the description, processing, and comparative study of manuscript data. By enabling direct interaction with digitised images, CyPaT allows for detailed examination of script features such as letter proportions, stroke composition, and layout. As a free and open-source resource, it promotes collaborative research and the systematic identification of script features linked to specific periods, scriptoria, or individual scribes, particularly within the South Slavic Cyrillic tradition, marking a significant step forward in the development of Digital Slavic Palaeography as an emerging field of scholarly inquiry.Item Rediscovering the Bauhaus: Experimental recreation of lost Bauhaus Artifacts by digital technologies(The Eurographics Association, 2025) Wassef, Medhat; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe wooden decorations in the vestibule of the ''Sommerfeld House'', especially in the wooden panel topping the interior entrance door, can only be described as a ''work of art''. Out of the remaining photos of the house, the one showing the vestibule door and the panel above it, is the dominant one. The effort done in producing this panel is obvious in the complexity and intricacy of its details, which makes this work worth studying, specifically for the admirers of the Bauhaus school. But since the original work was destroyed, digital analysis of its remaining pictures could help unlock some of its secrets, and could even help recreating it, both in virtual space and in real space.Item Sihrhis: a geodatabase of Hellenistic and Roman housing in central-western Sicily(The Eurographics Association, 2025) Monte, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis project develops an open-access geodatabase documenting Hellenistic and Roman domestic structures in central-western Sicily. It integrates fragmented archaeological records (4th century BCE-3rd century CE) into a unified digital framework using Directus for relational database management and GIS for spatial data vectorization. The geodatabase systematically catalogs architectural features, construction techniques, and material culture, enabling standardized cross-comparison and spatial-statistical analyses. Outcomes include identifying regional architectural patterns, socio-economic stratification, and cultural hybridity in domestic spaces. The project demonstrates how open-source tools can bridge gaps between field research, archival data, and computational analysis in digital archaeology.Item The Multimedia Archive of the Academy of Fine Arts of Florence as a Tool for the Enhancement, Promotion, and Preservation of Artistic Heritage(The Eurographics Association, 2025) Grimaudo, Giovanni; Niccolai, Federico; Vaccari, Giulia; Ciani, Juri; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe Multimedia Archive of the Academy of Fine Arts of Florence was born from the need to digitize and preserve the vast artistic heritage housed within the historic Florentine institution. The project, which began in 2022, aimed to identify a tool capable of enhancing and promoting cultural and artistic content through the integration of art and technological innovation. By examining contemporary society and the tools through which it accesses content and information such as smartphones and computers it has become evident that an easily accessible web platform constitutes one of the most effective means. Furthermore, new technologies enable the delivery of interactive multimedia content capable of meeting the needs of younger generations who are approaching the world of art for the first time.Item Inventing and Re-Inventing the Perception of Color(The Eurographics Association, 2025) Clay, Arthur; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioDeveloped within the PERCEIVE project, the Color Science Demonstrators exemplify a research-driven approach to rethinking how color is perceived, interpreted, and communicated through contemporary technologies. These artistic-technical prototypes translate complex scientific concepts and historical research into immersive, accessible experiences. Designed to engage both expert and public audiences, they serve as critical tools for exploring the intersection of digital innovation and cultural heritage. Each demonstrator corresponds to one of the five core scenarios in the PERCEIVE project- polychrome sculpture, painting, textiles, historical photography, and born-digital art-and reflects a distinct dimension of the project's inquiry, ranging from restoration science and digital heritage to immersive design and reinterpretation of historical narratives. Together, they transform abstract theoretical investigations into tangible, experiential formats. Each of the Color Science Demonstrators embodies a specific scenario from the PERCEIVE project, transforming scholarly inquiry into immersive experience. The Autochrome Demonstrator, addressing historical photography, visualizes early color processes through layered physical components and AI-generated reconstructions, raising questions about authenticity and restoration. The SCREAM Demonstrator, linked to painting, translates color diNerences in versions of Munch's The Scream into a topographic surface animated by light and sound, evoking an emotional and spatial reading of color. The VR CHROMA installation, tied to the born-digital art scenario, oNers a virtual exploration of the Chroma Tower and augmented artworks, positioning color as both symbolic and architectural within a navigable digital landscape. Lastly, the Gabinetto Segreto Demonstrator, referencing polychrome sculpture, abstracts the historical Roman cabinet into a compact illuminated form that channels the sensuality and mythology of antiquity through light-based projection and reinterpretation. By addressing distinct material and conceptual challenges in color conservation and representation, the Color Science Demonstrators not only showcase the technological and theoretical advances of the PERCEIVE project but also invite deeper public reflection on how color functions as both a perceptual phenomenon and a bearer of cultural meaning. Whether by evoking emotion, reconstructing historical processes, or imagining future interactions with digital art, these demonstrators challenge traditional modes of museum engagement and point toward new, inclusive models of cultural experience. They propose a forward-thinking approach to color-at once scientific, artistic, and profoundly human.Item Web3D Publishing Tools and Techniques for Digital Heritage(The Eurographics Association, 2025) Bergstrom, Aaron; Polys, Nicholas; Brutzman, Donald; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIn the rapidly evolving landscape of digital heritage, the integration of Web3D technologies offers unprecedented opportunities for the preservation and dissemination of cultural heritage assets. This tutorial aims to equip participants with essential tools and techniques for effective Web3D publishing, focusing on methodologies that enhance accessibility, interactivity, and interoperability with digital heritage content. This tutorial will provide hands-on activities and live demonstrations to attendees, delivered by multiple presenters on the topics of web-friendly 3D formats, importance of metadata and interoperability, content authoring applications, and their associated content development pipelines.Item Powering 3D digitisation of Europe's heritage: challenges and opportunities(The Eurographics Association, 2025) Fernie, Kate; Reguera, Albert Sierra; Shaw, Robert; Charles, Valentine; Medici, Marco; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioDigitisation of Europe's cultural heritage in 3D offers opportunities to increase public access and engagement while supporting preservation and sustainable management of monuments and sites. In 2019 European Union (EU) member states signed up to a 'declaration of cooperation on advancing digitisation of cultural heritage' which began a pan-European initiative for 3D digitisation of cultural heritage artefacts, monuments and sites (European Commission, 2019). This was followed in 2021 by a European Commission (EC) Recommendation which set a grand challenge by inviting EU Member States to digitise in 3D all monuments and sites deemed at risk, and half of those which are most physically visited. The EC recommendation has stimulated initiatives at national and European levels and by individual institutions. The EC has funded tens of projects to work on 3D heritage data including the 3D-4CH online competence centre for 3D. Some member states have established eCulture programmes with funding from either the EU Recovery and Resilience Facility and/or national funding streams. Yet progress towards the recommendation varies from region to region, as does access to funding, resources and trained personnel. The potential of 3D for cultural heritage is acknowledged by EU member states which are establishing digital strategies and assessing the digital skills needed in the cultural sector. Institutions on the ground are leveraging funding opportunities and building their capacity to carry out 3D projects. There are excellent examples of best practices from across Europe.Item HeriTwinneD: Digital Twin Application in Heritage Buildings Within the Smart City Bamberg(The Eurographics Association, 2025) Tootoonchi, Rana; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioAdvancements in intelligent systems and the widespread application of sensor-based technologies have introduced innovative approaches to the conservation of architectural heritage. Among them, the concept of the Digital Twin, a dynamic, data-integrated digital replica of a physical asset, has emerged as a promising solution for documentation, performance optimization, and predictive maintenance within the context of heritage buildings. Although the Digital Twin was initially developed in the manufacturing and aerospace sectors, this concept has gradually expanded into the built environment, and the application of this technology is now being explored in cultural heritage that aspires to align technological innovation with conservation imperatives. This project, HeriTwinneD, is a PhD project being carried out at the Chair of Digital Technologies in Heritage Conservation at the University of Bamberg, and is also part of the Smart City graduate school in Bamberg (BaGSCiS). It explores the potential of Digital Twin in architectural heritage in Bamberg, a UNESCO World Heritage Site since 1993 and a Smart City since 2020 in Germany. Through the integration of real-time sensor data, 3D modeling techniques, and interdisciplinary collaboration, this study aims to demonstrate how Digital Twin can contribute to sustainable, informed, and inclusive strategies for the conservation of heritage buildings in the digital age.Item Grace Notes and Ghost Data: Challenges in Digitising Intangible Cultural Heritage(The Eurographics Association, 2025) Morris, Phil; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper explores the challenges of digitizing intangible cultural heritage (ICH) through a focused study of Uilleann pipe performance using motion capture technology. While traditional Irish piping is rich in expressive micro-movements and ornamentation-such as grace notes, triplets, and subtle finger lifts-these nuanced gestures often fall below the detection threshold of standard motion capture systems. Drawing on empirical data collected at the Na Píobairí Uilleann headquarters, this study reflects on both the technical and conceptual issues encountered in translating embodied cultural practices into digital form. Key concerns include magnetic interference, sensor limitations, and the complexity of capturing expressivity that is not always visually pronounced but musically essential. The paper argues that such "ghost data"-the movements that are performed but incompletely captured-highlights broader tensions between the ephemeral nature of ICH and the technological imperative to document, preserve, and replicate. By critically engaging in these challenges, the research contributes to ongoing debates around authenticity, embodiment, and the role of digital tools in safeguarding living traditions.Item Combining Different Techniques for Documenting Medieval Runic Inscriptions(The Eurographics Association, 2025) Bonelli, Letizia; Magin, Elisabeth Maria; Riel, Sjoerd van; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis poster aims to discuss the limitations and benefits of different imaging techniques when capturing fine inscriptions on objects made of bone, wood and leather, with the explicit goal of producing models suitable for scientific study. The case study is conducted on a corpus of approximately 60 runic inscriptions from medieval Oslo, dating between the 11th and 13th centuries and will be published through the museums existing online web interfaces, Unimusportalen, and BItFROST.Item Towards Tourism 4.0: Digitalization, Experience, and New Models of Cultural Engagement(The Eurographics Association, 2025) Cerato, Ivana; Bozzelli, Guido; Nino, Maurizio De; Ricciardi, Stefano; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper explores the ongoing transformation of cultural tourism in the context of digitalization, with a focus on the emergence of Tourism 4.0 and the evolution of audience engagement strategies. Through an analysis of technological trends-such as Virtual and Augmented Reality, immersive storytelling, and smart destination paradigms-the study investigates how digital tools are reshaping heritage interpretation, visitor experiences, and organizational models. Particular attention is given to the ArkaeVision platform, a case study that exemplifies how VR and AR can foster personalization, accessibility, and gamified learning within archaeological contexts. The paper argues that digital innovation is not only enhancing the experiential dimension of tourism, but also prompting critical reflections on sustainability, inclusivity, and the future of cultural value creation. The findings highlight the need for interdisciplinary research to fully leverage the potential of digital technologies while preserving the human element at the core of cultural engagement.Item Safeguarding the Past: Blending Digital and Traditional Tools to Combat Illicit Excavations and Cultural Property Trafficking(The Eurographics Association, 2025) Abate, Dante; Salvi, M. C.; Orengo, Hector Alexis; Berganzo-Besga, Iban; Farella, Elisa Mariarosaria; Remondino, Fabio; Yates, Donna; Jong, Anna de; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIllicit excavations and the trafficking of cultural property remain serious transnational threats, often linked to organized crime and conflict-related instability. Addressing this challenge requires interdisciplinary collaboration and the integration of innovative digital tools. The Safeguarding the Past workshop, held within the REVITALISER project activities, explores the use of Earth Observation, AI, and 3D technologies alongside legal and criminological frameworks. It brings together researchers, professionals, and authorities to strengthen cultural heritage protection.Item Personalized Cultural Heritage Recommendation System For Cognitive Exploration Levels(The Eurographics Association, 2025) Seol, Songie; Lee, Yeeun; Byun, Hyebin; Lee, Jongwook; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis study addresses the limitations of current digital cultural heritage platforms, which rely heavily on keyword searches and static categorization. These conventional approaches restrict users' ability to engage in exploratory and personalized experiences. To address this issue, we propose a recommendation system that provides two adaptive exploration paths-facet-based and semantic-linked-customized to align with users' cognitive levels. The system analyzes real-time behavioral data to generate personalized artifact recommendations, which are then presented through an individualized visual report called My Taste Report, built upon knowledge graph structures. Utilizing 195,441 artifact records from the National Museum of Korea, the system employs Transformer-based semantic similarity algorithms in combination with cultural heritage-specific named entity recognition (NER) techniques. Importantly, the system is designed for modular integration, allowing it to enhance existing cultural heritage portals without requiring a structural overhaul.Item Intangible Heritage and Encoded Memory(The Eurographics Association, 2025) Patel, Shreepali; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis short paper discusses the development of an ongoing project, Threads, a practice-led visual case study that seeks to excavate, illustrate and question encoded memory within transcultural inherited objects of the twice migrant diaspora. Driven by a need to coax memories from loss and posit an alternative interpretation to Indian diasporic histories (specifically twice migrant, India to East Africa and then to UK) and memories which cannot be expressed in Eurocentric terms, Threads explores and seeks to discover what Paul Gilroy (1988) [Gil88] described as the 'memory stored in safekeeping until a means of translation can be found.' As such, the process of development considers media archaeology, applied creative technologies, inherited media archives, intangible and fragile heritage, and transnational objects (textiles). Arguably the case study sits within the context of Stuart Hall's (1999) [Hal99] observation of the creation of 'the new' and the transgressive alongside the traditional and the 'preservation of the past.'Item Ugento (Lecce): recent experiences for the documentation and preservation of an ancient city among archaeological cartography, preventive archaeology and public archaeology(The Eurographics Association, 2025) Miccoli, Ilaria; Fortinguerra, Fabio; Scardozzi, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe study delineates selected initiatives undertaken within the framework of the PNRR-funded CHANGES project (Cultural Heritage Active Innovation for Next-Gen Sustainable Society). These initiatives exemplify the integrated and interdisciplinary collaboration among the Archaeological Mapping Laboratory of the CNR Institute of Heritage Science, the ''Soprintendenza Archeologia Belle Arti e Paesaggio per le Province di Brindisi e Lecce'', and the Municipality of Ugento. Their concerted efforts have yielded advanced methodologies for the digital survey, documentation, and conservation of the Messapian and Roman urban settlement of Ozan/Uzentum, corresponding to the present-day town of Ugento.Item Reimagining the Past: Diverse Voices in Virtual Heritage Reconstructions(The Eurographics Association, 2025) Barceló, Juan A.; Apollonio, Fabrizio Ivan; Fallavollita, Federico; Foschi, Riccardo; Krzysztof, Koszewski; Kuroczynski, Piotr; Pescarin, Sofia; Tzerpou, Evdoxia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioIn recent years, digital technologies-particularly 3D visual reconstruction-have become essential tools for interpreting ancient buildings and artefacts that are lost, never built, or partially preserved. Widely adopted in research, education, cultural dissemination, and media, these technologies still lack standardized methodologies and terminology. Addressing this gap, the Erasmus Plus project CoVHer (Computer-based Visualization of Architectural Cultural Heritage, 2022-2025) brought together seven partners from five European countries to establish shared guidelines, a glossary, an open-access 3D repository, and a dedicated MOOC. This panel promotes interdisciplinary discussion on the conceptual, methodological, and epistemological challenges of virtual hypothetical reconstructions. Topics include classification of digital modelling methods, representation of uncertainty, scientific transparency vs. visual conventions, and the development of a shared vocabulary for heritage reconstruction practices. The aim is to advance informed, validated, and reusable digital models that support education, communication, and cultural heritage management.Item Defining a New Digital Twin Ontology for Cultural Heritage Preservation - the Case of ARGUS(The Eurographics Association, 2025) Pavlidis, George; Sevetlidis, Vasileios; Arampatzakis, Vasileios; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe sustainable preservation of cultural heritage (CH) assets increasingly demands predictive monitoring approaches that integrate multimodal data and decision support mechanisms. EU project ARGUS introduces a semantic ontology designed to unify sensor observations, diagnostic activities, risk predictions, and conservation decisions within a coherent, operational framework. Building upon standards such as CIDOC CRM, SOSA/SSN, PROV-O, GeoSPARQL, and OWL-Time, the ontology advances heritage computing toward dynamic condition monitoring and preventive conservation strategies.Item Advanced digitisation and AI-powered data processing for Cultural Heritage: the HERITALISE Project(The Eurographics Association, 2025) Matrone, Francesca; Chiabrando, Filiberto; Lingua, Andrea Maria; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe digitisation of cultural heritage assets ensures an accurate digital archive for future generations and serves as a powerful tool for conveying the knowledge and significance of material heritage to the broader public. This contribution presents the overall goals of the HERITALISE project and the foreseen activities, which will combine AI tools for data processing and metadata and paradata creation. NeRF, 3D Gaussian Splatting and LLMs will be involved in the project with different aims ensuring the advancement of digitisation methodologies and standardisation in the cultural heritage field.Item Learn to Build Your Own Museum in the Metaverse(The Eurographics Association, 2025) Mackay, Pauline; Matthews, Alan; McDonnell, Neil; Verschuren, Lynn; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe Museums in the Metaverse (MiM) platform has been developed by the University of Glasgow and Edify with funding from Innovate UK. The purpose of the platform is enable users to build and publish their own virtual museums without the need to code or have other specialist technical knowledge. This tutorial will lead attendees through the process of doing just that. We will showcase the capabilities of the platform, then guide users through asset identification, upload, and placement, then through experience curation and publication. The output of the tutorial will be draft virtual museum experiences that attendees can publicly publish at a later date, if they so choose.
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