Track: Posters, Panels, Roundtables, Workshops, Tutorials
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Item 3D Data in the Data Space for Cultural Heritage(The Eurographics Association, 2025) Münster, Sander; Medici, Marco; Fresa, Antonella; Stan, Alexandru; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe common European data space for cultural heritage is an initiative of the European Union, funded under its Digital Europe programme. It supports the digital transformation of Europe's cultural sector and allows cultural heritage institutions across Europe to share digitised cultural heritage content, with high-quality metadata, including in 3D, to promote the reuse of digitised cultural heritage among various audiences, creating value for the economy and society. The workshop is dedicated to (1) to provide an insight in the Data Space for Cultural Heritage and the supporting projects carried out particularly to deal with 3D assets. (2) To discuss the impact of those endeavours with regards to overarching challenges as data, standards, capacities and application, (3) provide a hands-one experience with innovative tools.Item Advanced digitisation and AI-powered data processing for Cultural Heritage: the HERITALISE Project(The Eurographics Association, 2025) Matrone, Francesca; Chiabrando, Filiberto; Lingua, Andrea Maria; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe digitisation of cultural heritage assets ensures an accurate digital archive for future generations and serves as a powerful tool for conveying the knowledge and significance of material heritage to the broader public. This contribution presents the overall goals of the HERITALISE project and the foreseen activities, which will combine AI tools for data processing and metadata and paradata creation. NeRF, 3D Gaussian Splatting and LLMs will be involved in the project with different aims ensuring the advancement of digitisation methodologies and standardisation in the cultural heritage field.Item Aerial point cloud classification in archaeological scenarios(The Eurographics Association, 2025) Mazzacca, Gabriele; Cirigliano, Prospero; Remondino, Fabio; Campana, Stefano; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioLiDAR point clouds are becoming more and more used and important in archaeology for revealing ancient structures hidden below canopy. The tutorial will present how 3D semantic segmentation in aerial archaeological point clouds could support the identification of hidden structures and the interpretation of heritage scenarios.Item AI and New Digital Education(The Eurographics Association, 2025) Lacriola, Michele; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe impact of artificial intelligence (AI) on society and research cannot be underestimated.We urgently needs to address this transformation with a strategic and long-term perspective, also involving historical sciences. From a historical standpoint, artificial intelligence raises three main issues: the use of AI to support research, the reliability of the information generated, and the digital literacy that must be imparted to students. Specifically, it is expected that historical research and student activities will increasingly rely on AI tools, despite current limitations in distinguishing automatically generated content. This challenges us to reverse the problem: how can historians, especially at the academic level, effectively leverage AI and pass these skills on to students? The central challenge lies in learning to speka the language of AI content production, known as prompt engineering. This discipline involves formulating optimized inputs for AI models to obtain more relevant and accurate responses, thereby increasing productivity in historical research without compromising the quality of critical analysis. The goal is not to create a technological tool but to design an innovative approach that enables historians to fully exploit AI's potential while maintaining the centrality of source criticism and methodological rigor. Through advanced application of prompt engineering, historians can improve research, interpretation, and communication processes, addressing some of the traditional challenges associated with historical source analysis. The new methodology aims to equip historians with conceptual tools to manage and analyze large amounts of data, evaluate sources more effectively, and narrate history in a more dynamic and accessible way. Moreover, the integration of AI in teaching will open new opportunities to make learning more interactive and personalized, stimulating students' critical thinking and enhancing their historical understanding. This interdisciplinary approach, combining humanities and computer engineering, will prepare future historians for an increasingly digital research landscape.Item Ambiances Integration in the HBIM Process Towards an Ambient Twin: A Literature Review(The Eurographics Association, 2025) Bouzgarrou, Nadia; Hussein, Faten; Lescop, Laurent; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper discusses new methods for digitally valorizing a heritage by proposing the inclusion of sensory and atmospheric dimensions within Heritage Building Information Modeling (HBIM) workflows. The age of digital transformation has afforded unprecedented tools through immersive technologies and Information and Communication Technologies (ICT), with which to enrich heritage beyond its geometric documentation. Instead of reframing or transforming the experiences of cultural heritage, we propose to turn to a poetic-sensory model with an awareness of the ambient as the mediation between the physical and experiential dimensions. Through a critical literature review and analysis of HBIM projects in Tunis (Tunisia) and Nantes (France), we both take stock of current practices and suggest future possibilities for defining ambient and in-tangible knowledge using HBIM as the modality. Importantly, our Research supports the evolution of digital twins to encompass ambient twins, to document, capture and ultimately portray emotional attachments and cultural significance of heritage places. The proposed model is currently being developed within the framework of a joint PhD. The case studies in Tunis and Nantes aim to identify relevant tools and methods to capture, store, and integrate atmospheric data into HBIM environments.Item AMELIA High performance computing cluster(The Eurographics Association, 2025) Bretti, Gabriella; Pedone, Massimiliano; Bernaschi, Massimo; D'Ambra, Pasqua; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioHere we present the new datacenter AMELIA created in Naples in the framework of the PNRR Project "Humanities and cultural Heritage Italian Open Science Cloud" (H2IOSC). It serves as a resource for research in mathematical modelling and calibration of parameters, scientific computing, machine learning and AI development, with applications in cultural heritage, quantum mechanics and numerical linear algebra.Item App AskGate - Four Steps in Ascalon(The Eurographics Association, 2025) Luschi, Cecilia Maria Roberta; Vezzi, Alessandra; Niccolai, Federico; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe development of the app called AskGate originated from the results obtained by the Italian Archaeological Mission MAECI (Italian Ministry of Foreign Affairs and International Cooperation). The research group, consisting of architects, archaeologists, physicists and artists since 2020, has been working on the case study of the so-called church of Santa Maria in Viridis, within the ancient city of Ascalona (Israel) under the direction of Prof. C. M. R. Luschi. The main challenge was to find a language capable of expressing the process of scientific research which would involve the user. The theme of the representation adopted for the app entrusts the narrative in its significant parts to the eloquence of the image, respecting the gestalt linked to the use of the smartphone.Item Architectural Surveying, from Point Cloud to CAD/BIM: Towards Automation of Data Processing for Large-Scale Projects(The Eurographics Association, 2025) Muyle, Carla; Schenkel, Arnaud; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioAs part of a project to digitize the infrastructure of the Université Libre de Bruxelles, a semi-automated digital acquisition methodology was developed to create a 3D inventory of the buildings on the Solbosch Campus. The objective is to build an up-to-date graphical database to facilitate the daily maintenance of the sites and support future renovation projects. A systematic workflow was therefore established: one that is both tailored to the constraints, challenges, and goals specific to each building, and that incorporates automated data processing methods to ensure efficiency, consistency, and scientific accuracy throughout the acquisition process. The ultimate aim is to produce coherent datasets that are aligned with one another, streamlining procedures for projects of similar nature and scale. The long-term value of this approach lies in the potential to fully automate certain stages of the workflow, thereby improving efficiency while maintaining high standards of data accuracy.Item Artificial Intelligence and Cultural Heritage in Practice: exploring approaches to operationalising values, law, and responsible openness(The Eurographics Association, 2025) Foka, Anna; Murphy, Oonagh; Sichani, Anna-Maria; Westenberger, Paula; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis panel explores the intersection of Artificial Intelligence and cultural heritage, drawing on interdisciplinary insights from legal experts, digital humanists, and cultural professionals. Framed around values-based practice, legal compliance, and responsible openness, it addresses urgent questions around AI policy, regulatory uncertainty, ethical data reuse, and sector-specific strategies. Grounded in current research and practice, the session seeks to foster critical, cross-sector dialogue and inform responsible AI adoption in the cultural heritage field.Item Combining Different Techniques for Documenting Medieval Runic Inscriptions(The Eurographics Association, 2025) Bonelli, Letizia; Magin, Elisabeth Maria; Riel, Sjoerd van; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis poster aims to discuss the limitations and benefits of different imaging techniques when capturing fine inscriptions on objects made of bone, wood and leather, with the explicit goal of producing models suitable for scientific study. The case study is conducted on a corpus of approximately 60 runic inscriptions from medieval Oslo, dating between the 11th and 13th centuries and will be published through the museums existing online web interfaces, Unimusportalen, and BItFROST.Item Data Collection and Reuse in Digital Heritage: Approaches and Results from the Digital Cultural Heritage Cluster(The Eurographics Association, 2025) Ananiadou, E.; Pescarin, Sofia; Gkiokas, A.; Kolek, L.; Penuela, A. Merono; Neagu, D. A.; Sotiropoulou, S.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper presents the Digital Cultural Heritage Cluster, uniting six Horizon Europe-funded projects to develop interoperable digital workflows for the sustainable preservation and valorization of cultural assets.Item Defining a New Digital Twin Ontology for Cultural Heritage Preservation - the Case of ARGUS(The Eurographics Association, 2025) Pavlidis, George; Sevetlidis, Vasileios; Arampatzakis, Vasileios; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe sustainable preservation of cultural heritage (CH) assets increasingly demands predictive monitoring approaches that integrate multimodal data and decision support mechanisms. EU project ARGUS introduces a semantic ontology designed to unify sensor observations, diagnostic activities, risk predictions, and conservation decisions within a coherent, operational framework. Building upon standards such as CIDOC CRM, SOSA/SSN, PROV-O, GeoSPARQL, and OWL-Time, the ontology advances heritage computing toward dynamic condition monitoring and preventive conservation strategies.Item Developing interactive web-based virtual environments using ATON and Godot(The Eurographics Association, 2025) Fanini, Bruno; Andrucci, Federico; Amadei, Chiara Florise; Gosti, Giorgio; Luca, Daniele De; Imboden, Silvano; Guidazzoli, Antonella; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioCreating Interactive Online Virtual Spaces with Open-Source Tools. Among the available options, the tutorial will focus on two solutions: ATON and Godot, evaluating them also in light of their strengths and weaknesses. Both frameworks support 3D environments ranging from the smallest scale to large ones, such as a city. ATON and Godot can also be used in interaction with each other.Item Developing MosArt: An Accessible System for High-Quality Technical Photography(The Eurographics Association, 2025) Marrocchesi, Alessandra; Erdmann, Robert G.; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioHigh-quality photography is essential in cultural heritage but is often associated with expensive equipment, which remains out of reach for many institutions. To address this gap, we present MosArt: a low-cost, modular system for high-resolution, automated photography of 2D and 2.5D objects. Combining open-source hardware and software, MosArt supports calibration, tiled acquisition, and focus stacking. This paper provides an overview of the system architecture and software components, and illustrates their application through selected case studies.Item The Digital Archaeological Atlas of Lecce: an Archive for Mapping Ancient Remains in a City that Never Stops Live(The Eurographics Association, 2025) Saggese, Dario; Miccoli, Ilaria; Scardozzi, Giuseppe; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe paper is focused on some of the preliminary results of the research carried out on the Messapian, Roman and Medieval Lecce by the Archaeological Mapping Laboratory of the Institute of Heritage Science (ISPC) of the CNR. In particular, the various steps of the work will be analysed, with a focus on the archival research and the method of constructing the database with which all the information recovered has been archived in a GIS environment.Item Digital Memory as a Tool for Critical Knowledge in Restoration: a digital archive with Omeka S(The Eurographics Association, 2025) Ciccotti, Caterina; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper presents a digital archiving project for the Sanctuary of Madonna di Garufo (Central Italy), damaged in the 2016 earthquake. Developed within a doctoral research framework, the initiative aims to document and preserve a multi-type corpus produced during the restoration process. Implemented on the Omeka S platform, the model adopts international standards (Dublin Core, ISAD(G), RiC-CM) and aligns with best practices for long-term preservation (PREMIS). The project proposes a replicable model for managing cultural heritage documentation through interoperable technologies and community engagement, promoting cultural resilience in post-disaster contexts.Item Digital Technologies for the Conservation and Enhancement of the Castle of Gaeta: An Inclusive and Participatory Approach(The Eurographics Association, 2025) Bruno, Ivana; Bianchi, Luca; Leonini, Paolo; Salvadore, Marta; Saturnino, Laura; Spatola, Luca; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe Angevin Castle of Gaeta, located in southern Lazio, represents a unique architectural complex and preserves a rich cultural heritage, both tangible and intangible. With a history spanning from the 13th century to the present day, the Castle has long served as a vital point of reference for the local community. State-owned, since 1995 it has been granted in ''free and perpetual use'' to the University of Cassino and Southern Lazio, which employs it as a venue for higher education, seminars, conferences, and cultural initiatives. These initiatives are promoted and coordinated by the Rector's Delegate for the Dissemination of Culture and Knowledge, Professor Ivana Bruno. This paper outlines the objectives and operational methods of the project ''The Castle of Gaeta: Virtual Technologies and New Communicative Languages of Public History for the Narration and Musealization of Memory,'' developed within the framework of the program CHANGES - Cultural Heritage Active Innovation for Sustainable Society. This initiative involves a partnership of 11 universities, 4 research institutions, 3 advanced studies schools, 6 enterprises, and the Center of Excellence of the Technological District for Cultural Heritage and Activities in the Lazio Region (DTC Lazio). Aiming to safeguard, enhance, and disseminate knowledge of the monument's tangible and intangible heritage, the project adopts an innovative approach centered on accessibility and broad public engagement. This is achieved through the use of advanced digital technologies and new communicative methods designed to narrate memory within its original historical context.Item Enhancing Heritage Communication through Digital Storytelling: Tools, Strategies, and Engagement(The Eurographics Association, 2025) Šejić, Laura; Rubic, Jelena; Kolendić, Matea; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioDigital storytelling is transforming heritage education by turning historical narratives into immersive, accessible, and engaging experiences. This workshop offers a comprehensive introduction to the principles and applications of digital storytelling within the cultural heritage sector. Participants will explore innovative digital tools and social media strategies that enhance heritage communication, with a focus on increasing audience engagement and institutional visibility. The workshop will examine cutting-edge digital formats, including augmented reality (AR), virtual exhibitions, and interactive educational materials, as dynamic methods for enriching public engagement with heritage content. Special attention will be given to leveraging social media platforms such as Instagram to broaden outreach, alongside practical demonstrations of user-friendly tools like Canva and InShot for crafting compelling heritage narratives. Case studies of the eKultura project, AR and virtual exhibitions, alongside the Instagram profile, will illustrate how digital storytelling can enhance museum experiences and make historical content more relatable to contemporary audiences. Interdisciplinary collaboration will be a central theme, highlighting digital storytelling as a bridge between heritage interpretation, education, and digital humanities. Through guided discussions and the Story Circle Group Process, participants will develop their own narratives while critically examining issues of inclusivity, diversity, and ethical considerations in professional practice. Furthermore, the workshop will also explore the broader impact of digital storytelling on public discourse and cultural policy, including the role of open-access frameworks such as Creative Commons licensing. By demonstrating how digital narratives can influence heritage preservation efforts and public engagement, the session will underscore storytelling's role as a tool for advocacy and historical awareness.Item Enhancing South Slavic Cyrillic Manuscripts Research through a Digital Toolkit for Cyrillic Palaeography(The Eurographics Association, 2025) Riparante, Marta; Goynov, Maxim; Paneva-Marinova, Desislava; Pavlova, Lilia; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThis paper presents an innovative digital tool designed to support the analysis of medieval Cyrillic handwriting within a codicological and palaeographical framework. The Cyrillic Palaeography Toolkit (CyPaT), developed from a standardised descriptive model and integrated with the Repertorium of South Slavonic Manuscripts and Copyists (X-XIV cc.), offers a comprehensive environment for the description, processing, and comparative study of manuscript data. By enabling direct interaction with digitised images, CyPaT allows for detailed examination of script features such as letter proportions, stroke composition, and layout. As a free and open-source resource, it promotes collaborative research and the systematic identification of script features linked to specific periods, scriptoria, or individual scribes, particularly within the South Slavic Cyrillic tradition, marking a significant step forward in the development of Digital Slavic Palaeography as an emerging field of scholarly inquiry.Item Ethnographic research and involvement of the Z-generation: the experience of Mediterranean Diet Virtual Museum(The Eurographics Association, 2025) Puzzi, Antonio; Campana, Stefano; Ferdani, Daniele; Graf, Holger; Guidi, Gabriele; Hegarty, Zackary; Pescarin, Sofia; Remondino, FabioThe Mediterranean Diet Virtual Museum is a web project ideated by University ''Suor Orsola Benincasa'' and ''Unitelma Sapienza''. It includes short videos on the history of the Diet, clips on nutrition and over 280 video interviews with people from different countries. In the immediate future, the aim is converting our heritage into little ''living museums of the memory'' that connect people and tourists in rooms of different towns of Italy in which, with the use of augmented and virtual reality, we can ''meet'' witnesses of different places and learn by them the cultural heritage of the Mediterranean Diet.
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