Using Virtual Worlds in Communicating Archaeology

Abstract
The Museum of Cultural History at the University of Oslo, Norway, has a long history of digitizing cultural heritage in 3D. Applications vary from exhibitions and public outreach to academic research, university and elementary school teaching.To truly engage our audiences, we are forced to think creatively. This poster presents examples from recent projects at the museum that have been exploring ways to facilitate people to look closer and use digital 3D models as a gateway to further exploration.
Description

CCS Concepts: Human-centred computing → Interaction design → Empirical studies in interaction design; Computer methodologies → Computer graphics → Graphics systems and interfaces → Mixed / augmented reality

        
@inproceedings{
10.2312:dh.20253100
, booktitle = {
Digital Heritage
}, editor = {
Campana, Stefano
and
Ferdani, Daniele
and
Graf, Holger
and
Guidi, Gabriele
and
Hegarty, Zackary
and
Pescarin, Sofia
and
Remondino, Fabio
}, title = {{
Using Virtual Worlds in Communicating Archaeology
}}, author = {
Riel, Sjoerd van
and
Pantos, George Alexis
and
Andreassen, Ingvild Solberg
and
Handberg, Søren
and
Damlien, Hege
and
Berg-Hansen, Inger Marie
and
Kimball, Justin
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-277-6
}, DOI = {
10.2312/dh.20253100
} }
Citation