Computer Graphics & Visual Computing (CGVC) 2025
Permanent URI for this collection
Liverpool John Moores University, UK | 11th to 12th September 2025
Computer Vision for Graphics
OCCAM: Occlusion-aware Completeness via Coverage Analysis with Monte Carlo Sampling
Non-Invasive Detection and Characterization of Powdery Mildew in Strawberries Using
Hyperspectral Imaging and Deep Learning under Poly-tunnel Conditions
Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video
Reconstruction
Short Papers Session: VR and MR
Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits
Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches
StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design
Geometry, Rendering, Animation
Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications
A Lightweight 3D Gaussian Splatting Based Virtual Object Insertion Strategy for Casually
Captured Scenes
Geometry Compression Using Normal Uncertainty
Short Papers Session: Games and Graphics
Investigation into Virtual Reality Movement Methods
The Persistence of Agency within the Virtual World
Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video
Game Soundscapes
Q-ART Owen Scrambling
Visualisation
What Makes a Design Study Sustainable in Complex Domains? A Characterisation Framework for
Regulated, Stakeholder-Rich Contexts
A Natural Language Interface for the Visualization and Analysis of 3D Point Cloud Saliency
Maps
Interactive Visual Analytics for Local Decarbonisation Planning: Empowering Policy-Aligned
Scenario Exploration
Short Papers Session: Visualisation
Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to
Create an Augmented Virtual Environment (AVE)
Enhancing Environmental Data Communication Through VR
Mind-Mapping Data Analysis with LLMs: From Vision to First Steps
GPU-accelerated Cartoon Representation for Interactive Flexible Docking
Games
Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social
Bias, and Diversity in Computational Character and Environment Generation
Run-time Performance Comparison of Sparse-set and Archetype Entity-Component Systems
1UP Placements Scheme: Simmersive Education for Games Development Professional Skills
BibTeX (Computer Graphics & Visual Computing (CGVC) 2025)
@inproceedings{10.2312:cgvc.20252020,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Slingsby, AidanandSheng, Yun}, title = {{Computer Graphics and Visual Computing (CGVC): Frontmatter}},author = {Slingsby, AidanandSheng, Yun}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20252020}}
@inproceedings{10.2312:cgvc.20251203,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{OCCAM: Occlusion-aware Completeness via Coverage Analysis with Monte Carlo Sampling}},author = {Perez, Lizeth Joseline FuentesandCalla, Luciano Arnaldo RomeroandPajarola, RenatoandTurek, Javier}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251203}}
@inproceedings{10.2312:cgvc.20251204,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Non-Invasive Detection and Characterization of Powdery Mildew in Strawberries Using Hyperspectral Imaging and Deep Learning under Poly-tunnel Conditions}},author = {Francis, JobinandPircher, MaximilianandWree, PhilippandMasri, Ali Al}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251204}}
@inproceedings{10.2312:cgvc.20251205,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video Reconstruction}},author = {Hirt, FelixandLu, Tianxiang}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251205}}
@inproceedings{10.2312:cgvc.20251206,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Mixed Reality as a Tool for the Design and Implementation of Virtual Exhibits}},author = {Barsby, LukeandHeadleand, Christopher}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251206}}
@inproceedings{10.2312:cgvc.20251207,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches}},author = {Sharples, JakeandWilliams, BenjaminandReeves, Shaun}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251207}}
@inproceedings{10.2312:cgvc.20251208,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{StaffsVerse: Exploring Unreal Editor for Fortnite in Virtual Campus Design}},author = {Roberts, Callum LeeandSearcey, VictoriaandWard, DavinandHeadleand, Christopher}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251208}}
@inproceedings{10.2312:cgvc.20251209,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications}},author = {Qaiser, Sharjeel R.}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251209}}
@inproceedings{10.2312:cgvc.20251210,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{A Lightweight 3D Gaussian Splatting Based Virtual Object Insertion Strategy for Casually Captured Scenes}},author = {Wirth, TristanandHagemeister, VickyandKnauthe, VolkerandKuijper, ArjanandFellner, Dieter W.}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251210}}
@inproceedings{10.2312:cgvc.20251211,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Geometry Compression Using Normal Uncertainty}},author = {Káčereková, ZuzanaandHácha, FilipandVáša, Libor}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251211}}
@inproceedings{10.2312:cgvc.20251212,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Investigation into Virtual Reality Movement Methods}},author = {Sharples, JakeandWilliams, BenjaminandReeves, Shaun}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251212}}
@inproceedings{10.2312:cgvc.20251213,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{The Persistence of Agency within the Virtual World}},author = {Tranter, JamieandHicks, KieranandHeadleand, Christopher}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251213}}
@inproceedings{10.2312:cgvc.20251214,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapes}},author = {Payne, ChrisandDalgleish, MathewandColeclough, SharonandHicks, KieranandGray, BillyandHeadleand, Christopher}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251214}}
@inproceedings{10.2312:cgvc.20251215,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Q-ART Owen Scrambling}},author = {Ahmed, Abdalla G. M.}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251215}}
@inproceedings{10.2312:cgvc.20251216,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{What Makes a Design Study Sustainable in Complex Domains? A Characterisation Framework for Regulated, Stakeholder-Rich Contexts}},author = {Surodina, SvitlanaandBorgo, Rita}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251216}}
@inproceedings{10.2312:cgvc.20251217,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{A Natural Language Interface for the Visualization and Analysis of 3D Point Cloud Saliency Maps}},author = {Ciprián-Sánchez, Jorge F.andJobst, AdrianandRichter, RicoandDöllner, Jürgen}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251217}}
@inproceedings{10.2312:cgvc.20251218,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Interactive Visual Analytics for Local Decarbonisation Planning: Empowering Policy-Aligned Scenario Exploration}},author = {Laksono, DanyandJianu, RaduandSlingsby, Aidan}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251218}}
@inproceedings{10.2312:cgvc.20251219,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)}},author = {Beale, RussellandRutter, Daniel}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251219}}
@inproceedings{10.2312:cgvc.20251220,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Enhancing Environmental Data Communication Through VR}},author = {Huber, MarleneandEschner, JohannesandKrösl, KatharinaandVuckovic, Milena}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251220}}
@inproceedings{10.2312:cgvc.20251221,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Mind-Mapping Data Analysis with LLMs: From Vision to First Steps}},author = {Jianu, RaduandHutchinson, MaeveandAndrienko, NataliaandAndrienko, GennadyandElshehaly, MaiandSlingsby, Aidan}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251221}}
@inproceedings{10.2312:cgvc.20251222,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{GPU-accelerated Cartoon Representation for Interactive Flexible Docking}},author = {Holdsworth, Katerina R.andIakovou, GeorgiosandHayward, StevenandLaycock, Stephen D.}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251222}}
@inproceedings{10.2312:cgvc.20251223,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Social Dimensions in Content Creation for Games: A Systematic Review of Fairness, Social Bias, and Diversity in Computational Character and Environment Generation}},author = {Horst, RobinandDörner, Ralf}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251223}}
@inproceedings{10.2312:cgvc.20251224,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{Run-time Performance Comparison of Sparse-set and Archetype Entity-Component Systems}},author = {Cox, LouisandWilliams, BenjaminandVickers, JamesandWard, DavinandHeadleand, Christopher}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251224}}
@inproceedings{10.2312:cgvc.20251225,booktitle = {Computer Graphics and Visual Computing (CGVC)},editor = {Sheng, YunandSlingsby, Aidan}, title = {{1UP Placements Scheme: Simmersive Education for Games Development Professional Skills}},author = {Headleand, ChristopherandJames, DavidandWard, DavinandHicks, KieranandSalinas, CarolinaandNawaz, Raheel}, year = {2025},publisher = {The Eurographics Association},ISBN = {978-3-03868-293-6},DOI = {10.2312/cgvc.20251225}}