Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
The integration of effective user interfaces (UI) is critical in the rapidly evolving landscape of video games and particularly within virtual reality (VR). Poor UI design can have a negative impact on immersion by breaking such engagement, create cognitive overload, and detract from the overall experience of the player. This paper investigates a strategic implementation of two primary categories: diegetic interfaces, which are integrated into the game world, and non-diegetic interfaces, which exist outside the games fictional space. A simple VR game was created to test both diegetic and non-diegetic UI principles gaining feedback to assess the purpose and usability of the two methods for the application into future projects and research.
Description

CCS Concepts: Computing methodologies → Perception; Human-centered computing → Interactive systems and tools; Virtual reality

        
@inproceedings{
10.2312:cgvc.20251207
, booktitle = {
Computer Graphics and Visual Computing (CGVC)
}, editor = {
Sheng, Yun
and
Slingsby, Aidan
}, title = {{
Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches
}}, author = {
Sharples, Jake
and
Williams, Benjamin
and
Reeves, Shaun
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-293-6
}, DOI = {
10.2312/cgvc.20251207
} }
Citation