Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches
dc.contributor.author | Sharples, Jake | en_US |
dc.contributor.author | Williams, Benjamin | en_US |
dc.contributor.author | Reeves, Shaun | en_US |
dc.contributor.editor | Sheng, Yun | en_US |
dc.contributor.editor | Slingsby, Aidan | en_US |
dc.date.accessioned | 2025-09-09T05:11:59Z | |
dc.date.available | 2025-09-09T05:11:59Z | |
dc.date.issued | 2025 | |
dc.description.abstract | The integration of effective user interfaces (UI) is critical in the rapidly evolving landscape of video games and particularly within virtual reality (VR). Poor UI design can have a negative impact on immersion by breaking such engagement, create cognitive overload, and detract from the overall experience of the player. This paper investigates a strategic implementation of two primary categories: diegetic interfaces, which are integrated into the game world, and non-diegetic interfaces, which exist outside the games fictional space. A simple VR game was created to test both diegetic and non-diegetic UI principles gaining feedback to assess the purpose and usability of the two methods for the application into future projects and research. | en_US |
dc.description.sectionheaders | Short Papers Session: VR and MR | |
dc.description.seriesinformation | Computer Graphics and Visual Computing (CGVC) | |
dc.identifier.doi | 10.2312/cgvc.20251207 | |
dc.identifier.isbn | 978-3-03868-293-6 | |
dc.identifier.pages | 5 pages | |
dc.identifier.uri | https://doi.org/10.2312/cgvc.20251207 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/cgvc20251207 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Perception; Human-centered computing → Interactive systems and tools; Virtual reality | |
dc.subject | Computing methodologies → Perception | |
dc.subject | Human centered computing → Interactive systems and tools | |
dc.subject | Virtual reality | |
dc.title | Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches | en_US |
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