Designing UI for a VR Environment: Diegetic and Non-diegetic Approaches

dc.contributor.authorSharples, Jakeen_US
dc.contributor.authorWilliams, Benjaminen_US
dc.contributor.authorReeves, Shaunen_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:11:59Z
dc.date.available2025-09-09T05:11:59Z
dc.date.issued2025
dc.description.abstractThe integration of effective user interfaces (UI) is critical in the rapidly evolving landscape of video games and particularly within virtual reality (VR). Poor UI design can have a negative impact on immersion by breaking such engagement, create cognitive overload, and detract from the overall experience of the player. This paper investigates a strategic implementation of two primary categories: diegetic interfaces, which are integrated into the game world, and non-diegetic interfaces, which exist outside the games fictional space. A simple VR game was created to test both diegetic and non-diegetic UI principles gaining feedback to assess the purpose and usability of the two methods for the application into future projects and research.en_US
dc.description.sectionheadersShort Papers Session: VR and MR
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251207
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251207
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251207
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Perception; Human-centered computing → Interactive systems and tools; Virtual reality
dc.subjectComputing methodologies → Perception
dc.subjectHuman centered computing → Interactive systems and tools
dc.subjectVirtual reality
dc.titleDesigning UI for a VR Environment: Diegetic and Non-diegetic Approachesen_US
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