The Persistence of Agency within the Virtual World
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper explores player agency in video games to consider the impact of visual persistence within the virtual environment. Drawing from philosophical, psychological, and game design theory, we argue that a player's perceived impact on the virtual world, manifested through visual change can strengthen engagement and immersion. We support this with examples from commercial games. We propose that reactive environmental design, supported by approaches like agency informing techniques and player modeling systems, can reinforce a player's sense of agency through persistent visual feedback. This paper argues a direction for future research into this novel research space.
Description
CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms
@inproceedings{10.2312:cgvc.20251213,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{The Persistence of Agency within the Virtual World}},
author = {Tranter, Jamie and Hicks, Kieran and Headleand, Christopher},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251213}
}