The Persistence of Agency within the Virtual World

dc.contributor.authorTranter, Jamieen_US
dc.contributor.authorHicks, Kieranen_US
dc.contributor.authorHeadleand, Christopheren_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:24Z
dc.date.available2025-09-09T05:12:24Z
dc.date.issued2025
dc.description.abstractThis paper explores player agency in video games to consider the impact of visual persistence within the virtual environment. Drawing from philosophical, psychological, and game design theory, we argue that a player's perceived impact on the virtual world, manifested through visual change can strengthen engagement and immersion. We support this with examples from commercial games. We propose that reactive environmental design, supported by approaches like agency informing techniques and player modeling systems, can reinforce a player's sense of agency through persistent visual feedback. This paper argues a direction for future research into this novel research space.en_US
dc.description.sectionheadersShort Papers Session: Games and Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251213
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251213
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251213
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms
dc.subjectHuman centered computing → Visualization theory
dc.subjectconcepts and paradigms
dc.titleThe Persistence of Agency within the Virtual Worlden_US
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