Enhancing Environmental Data Communication Through VR
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
This paper examines how environmental data can be effectively communicated to non-experts in interactive, immersive 3D spaces. Utilizing a use case centered on global spatio-temporal CO2 emissions and population dynamics over the past six decades, we explore techniques for presenting both absolute (country-level) and per capita data within meaningful spatial and temporal contexts. We developed a VR prototype visualizing these data on an interactive 3D globe and conducted a qualitative user study to evaluate its clarity and interpretability for non-expert audiences. Our findings suggest that incorporating clear geographical context, intuitive representations, and user-centered interactions can enhance engagement and certain aspects of understanding. We thereby offer a practical contribution to tackling environmental data visualization and communication in immersive environments. This promotes transparency and mitigates the risk of misinterpretation or misinformation in data communication across emerging digital media platforms.
Description
CCS Concepts: Human-centered computing → User studies; Virtual reality; Information visualization
@inproceedings{10.2312:cgvc.20251220,
booktitle = {Computer Graphics and Visual Computing (CGVC)},
editor = {Sheng, Yun and Slingsby, Aidan},
title = {{Enhancing Environmental Data Communication Through VR}},
author = {Huber, Marlene and Eschner, Johannes and Krösl, Katharina and Vuckovic, Milena},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-293-6},
DOI = {10.2312/cgvc.20251220}
}