Powering 3D digitisation of Europe's heritage: challenges and opportunities

dc.contributor.authorFernie, Kateen_US
dc.contributor.authorReguera, Albert Sierraen_US
dc.contributor.authorShaw, Roberten_US
dc.contributor.authorCharles, Valentineen_US
dc.contributor.authorMedici, Marcoen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T21:49:56Z
dc.date.available2025-09-05T21:49:56Z
dc.date.issued2025
dc.description.abstractDigitisation of Europe's cultural heritage in 3D offers opportunities to increase public access and engagement while supporting preservation and sustainable management of monuments and sites. In 2019 European Union (EU) member states signed up to a 'declaration of cooperation on advancing digitisation of cultural heritage' which began a pan-European initiative for 3D digitisation of cultural heritage artefacts, monuments and sites (European Commission, 2019). This was followed in 2021 by a European Commission (EC) Recommendation which set a grand challenge by inviting EU Member States to digitise in 3D all monuments and sites deemed at risk, and half of those which are most physically visited. The EC recommendation has stimulated initiatives at national and European levels and by individual institutions. The EC has funded tens of projects to work on 3D heritage data including the 3D-4CH online competence centre for 3D. Some member states have established eCulture programmes with funding from either the EU Recovery and Resilience Facility and/or national funding streams. Yet progress towards the recommendation varies from region to region, as does access to funding, resources and trained personnel. The potential of 3D for cultural heritage is acknowledged by EU member states which are establishing digital strategies and assessing the digital skills needed in the cultural sector. Institutions on the ground are leveraging funding opportunities and building their capacity to carry out 3D projects. There are excellent examples of best practices from across Europe.en_US
dc.description.sectionheadersPanels, Roundtables
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253269
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253269
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253269
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titlePowering 3D digitisation of Europe's heritage: challenges and opportunitiesen_US
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