Remaking Lost Communities in Virtual Cultural Landscapes
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Characters in immersive, Virtual Reality environments have the potential to enrich the user experience, improving engagement with heritage, and in doing so, benefiting heritage organisations and their communities. By creating authentic digital scenes based upon archaeological and historical data, we enable these communities and their visitors to better understand the past. Often, historical reconstructions can appear empty, focused on the landscape and architecture, yet omitting animals, people and associated intangible heritage. We demonstrate the potential of enriching these reconstructions with the details of lives past.
Description
CCS Concepts Computing methodologies → Modeling and simulation; Applied computing → Arts and humanities; Education; Information systems → Multimedia information systems; Human-centered computing → Human computer interaction
@inproceedings{10.2312:dh.20253016,
booktitle = {Digital Heritage},
editor = {Campana, Stefano and Ferdani, Daniele and Graf, Holger and Guidi, Gabriele and Hegarty, Zackary and Pescarin, Sofia and Remondino, Fabio},
title = {{Remaking Lost Communities in Virtual Cultural Landscapes}},
author = {Zhang, Junyu and Sturdee, Miriam and Miller, Alan and Oliver, Iain and Aitken, Jacquie},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-277-6},
DOI = {10.2312/dh.20253016}
}