Visualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapes

dc.contributor.authorPayne, Chrisen_US
dc.contributor.authorDalgleish, Mathewen_US
dc.contributor.authorColeclough, Sharonen_US
dc.contributor.authorHicks, Kieranen_US
dc.contributor.authorGray, Billyen_US
dc.contributor.authorHeadleand, Christopheren_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:29Z
dc.date.available2025-09-09T05:12:29Z
dc.date.issued2025
dc.description.abstractThis paper presents an audio system originally developed by the authors as a multiplayer, audiovisual instrument-environment, here repurposed as ViGA, a real-time visualiser for spatialised game audio. ViGA translates directional and environmental audio cues into dynamic visual forms, offering players, spectators, and audiences an intuitive and ambient graphical representation of in-game sound, and, by extension, the emergent rhythms of gameplay. Drawing on influences from video game visualisation, audiovisual synthesis, historical colour organs, visual music, music visualisers, and ambient display design, the system situates itself at the intersection of creative computing and real-time telemetry rendering. In this paper we outline the design rationale and technical architecture of the system, including its data mapping, visual language, and rendering strategies. We then present early use cases of ViGA though the video game Counter-Strike II, highlighting its potential to enhance spatial comprehension, engagement, and aesthetic experience.en_US
dc.description.sectionheadersShort Papers Session: Games and Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251214
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251214
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251214
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Visualisation theory, concepts and paradigms; Interaction design
dc.subjectHuman centered computing → Visualisation theory
dc.subjectconcepts and paradigms
dc.subjectInteraction design
dc.titleVisualising Game Audio: Increasing Audience Engagement Through the Ambient Display of Video Game Soundscapesen_US
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