Investigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)

dc.contributor.authorBeale, Russellen_US
dc.contributor.authorRutter, Danielen_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:42Z
dc.date.available2025-09-09T05:12:42Z
dc.date.issued2025
dc.description.abstractThis paper presents the development of an interactive system for constructing Augmented Virtual Environments (AVEs) by fusing mobile phone images with open-source geospatial data. By integrating 2D image data with 3D models derived from sources such as OpenStreetMap (OSM) and Digital Terrain Models (DTM), the proposed system generates immersive environments that enhance situational context. The system leverages Python for data processing and Unity for 3D visualization, interconnected via UDP-based two-way communication. Preliminary user evaluation demonstrates that the resulting AVEs accurately represent real-world scenes and improve users' contextual understanding. Key challenges addressed include projector calibration, precise model construction from heterogeneous data, and object detection for dynamic scene representation.en_US
dc.description.sectionheadersShort Papers Session: Visualisation
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251219
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages6 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251219
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251219
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleInvestigating the Ways in Which Mobile Phone Images with Open-Source Data Can Be Used to Create an Augmented Virtual Environment (AVE)en_US
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