Investigation into Virtual Reality Movement Methods

dc.contributor.authorSharples, Jakeen_US
dc.contributor.authorWilliams, Benjaminen_US
dc.contributor.authorReeves, Shaunen_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:21Z
dc.date.available2025-09-09T05:12:21Z
dc.date.issued2025
dc.description.abstractThis paper critically examines different methods for traversing virtual reality (VR) environments, providing an analysis of their effectiveness. The primary objective is to outline and assess various locomotion techniques, including, but not limited to, teleportation and joystick-based movement. Each method is evaluated based on key performance indicators: its believability, which measures how well the movement aligns with a user's natural expectations of motion; its smoothness, which speaks to the fluidity and consistency of the movement; and its potential to induce motion sickness, a critical factor for long-term playability and user comfort. Through this detailed comparative analysis, the paper aims to draw a well-supported conclusion regarding the optimal VR locomotion method, identifying which traversal technique offers the most balanced and effective solution for developers and users.en_US
dc.description.sectionheadersShort Papers Session: Games and Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251212
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages5 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251212
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251212
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Perception; Human-centered computing → Interactive systems and tools; Virtual reality
dc.subjectComputing methodologies → Perception
dc.subjectHuman centered computing → Interactive systems and tools
dc.subjectVirtual reality
dc.titleInvestigation into Virtual Reality Movement Methodsen_US
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