Q-ART Owen Scrambling

dc.contributor.authorAhmed, Abdalla G. M.en_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:30Z
dc.date.available2025-09-09T05:12:30Z
dc.date.issued2025
dc.description.abstractOwen scrambling is a standard randomization technique for common sampling distributions used in quasi-Monte-Carlo applications such as rendering. We extend the recently introduced binary-based ART-Owen scrambling to the base-4 case, covering the full 4! permutations while still maintaining the method's simple and elegant structure. We achieve this by decomposing the permutation space into an affine transformation, enabling compact encoding and efficient processing.en_US
dc.description.sectionheadersShort Papers Session: Games and Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251215
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251215
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251215
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleQ-ART Owen Scramblingen_US
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