Efficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applications

dc.contributor.authorQaiser, Sharjeel R.en_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:12:05Z
dc.date.available2025-09-09T05:12:05Z
dc.date.issued2025
dc.description.abstractThis paper presents an efficient and practical approach to GPU-based real-time generation, simulation and rendering of approximated curved geometry. We focus on how this approach can be embedded into a resource-intensive application, such as a large-scale real-time strategy game, which requires a significantly large number of instances of these temporally persistent primitives, which we call ribbons. A key step in our technique is minimizing data transfer between the CPU and GPU, resulting in our usage of transient resources and employment of parallel data recycling methods, which map well to a SIMD architecture. Furthermore, we detail optimizations such as batching ribbon instances by material for rendering, grouping segments together for geometry construction and early culling of control points.en_US
dc.description.sectionheadersGeometry, Rendering, Animation
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251209
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251209
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251209
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Procedural animation; Applied computing → Computer games; Theory of computation → Design and analysis of algorithms
dc.subjectComputing methodologies → Procedural animation
dc.subjectApplied computing → Computer games
dc.subjectTheory of computation → Design and analysis of algorithms
dc.titleEfficient GPU-Based Real-Time Rendering of Curved Geometry for Large-Scale Applicationsen_US
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