Differential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video Reconstruction

dc.contributor.authorHirt, Felixen_US
dc.contributor.authorLu, Tianxiangen_US
dc.contributor.editorSheng, Yunen_US
dc.contributor.editorSlingsby, Aidanen_US
dc.date.accessioned2025-09-09T05:11:53Z
dc.date.available2025-09-09T05:11:53Z
dc.date.issued2025
dc.description.abstractThe growing demand for immersive experiences in AR/VR, sports, and cinematic content is accelerating interest in volumetric video. However, existing dynamic extensions of 3D Gaussian Splatting (3DGS) methods struggle with large memory footprints, limited scalability, and impractical storage requirements-especially for long sequences on consumer-grade hardware. We present a scalable, resource-efficient pipeline for full-scene Dynamic Gaussian Splatting, achieving real-time volumetric video reconstruction on consumer-grade GPUs with <1MB per frame storage and <7.6GB memory usage, all while preserving high visual fidelity and seamless handling of emerging objects. Our method combines batch-wise differential training with per-frame PLY-based storage, enabling arbitrarily long sequences with dynamic content. By leveraging standard file formats and lightweight computation, our system lowers the barrier to entry for researchers and developers aiming to integrate high-quality volumetric video into AR/VR and interactive graphics toolchains.en_US
dc.description.sectionheadersComputer Vision for Graphics
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20251205
dc.identifier.isbn978-3-03868-293-6
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20251205
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/cgvc20251205
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Volumetric models; Virtual reality
dc.subjectComputing methodologies → Rendering
dc.subjectVolumetric models
dc.subjectVirtual reality
dc.titleDifferential Dynamic Gaussian Splatting: Full Scene Scalable Volumetric Video Reconstructionen_US
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