Remaking Lost Communities in Virtual Cultural Landscapes

Loading...
Thumbnail Image
Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Characters in immersive, Virtual Reality environments have the potential to enrich the user experience, improving engagement with heritage, and in doing so, benefiting heritage organisations and their communities. By creating authentic digital scenes based upon archaeological and historical data, we enable these communities and their visitors to better understand the past. Often, historical reconstructions can appear empty, focused on the landscape and architecture, yet omitting animals, people and associated intangible heritage. We demonstrate the potential of enriching these reconstructions with the details of lives past.
Description

CCS Concepts Computing methodologies → Modeling and simulation; Applied computing → Arts and humanities; Education; Information systems → Multimedia information systems; Human-centered computing → Human computer interaction

        
@inproceedings{
10.2312:dh.20253016
, booktitle = {
Digital Heritage
}, editor = {
Campana, Stefano
and
Ferdani, Daniele
and
Graf, Holger
and
Guidi, Gabriele
and
Hegarty, Zackary
and
Pescarin, Sofia
and
Remondino, Fabio
}, title = {{
Remaking Lost Communities in Virtual Cultural Landscapes
}}, author = {
Zhang, Junyu
and
Sturdee, Miriam
and
Miller, Alan
and
Oliver, Iain
and
Aitken, Jacquie
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-277-6
}, DOI = {
10.2312/dh.20253016
} }
Citation