EG 2024 - Full Papers - CGF 43-Issue 2
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        Shape and Scene Understanding
      
      
        Neural Semantic Surface Maps
      
      
      
      
        HaLo-NeRF: Learning Geometry-Guided Semantics for Exploring Unconstrained Photo Collections
      
      
      
      
        Raster-to-Graph: Floorplan Recognition via Autoregressive Graph Prediction with an
        Attention Transformer
      
      
      
      
        Reflectance and Shading Models
      
      
        Interactive Exploration of Vivid Material Iridescence based on Bragg Mirrors
      
      
      
      
        Single-Image SVBRDF Estimation with Learned Gradient Descent
      
      
      
      
        Procedural Modeling and Architectural Design
      
      
        PossibleImpossibles: Exploratory Procedural Design of Impossible Structures
      
      
      
      
        Hierarchical Co-generation of Parcels and Streets in Urban Modeling
      
      
      
      
        Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches
      
      
      
      
        Real-time Neural Rendering
      
      
        TRIPS: Trilinear Point Splatting for Real-Time Radiance Field Rendering
      
      
      
      
        Real-time Neural Rendering of Dynamic Light Fields
      
      
      
      
        Real-Time Neural Materials using Block-Compressed Features
      
      
      
      
        Neural 3D Shape Synthesis
      
      
        SENS: Part-Aware Sketch-based Implicit Neural Shape Modeling
      
      
      
      
        Physically-Based Lighting for 3D Generative Models of Cars
      
      
      
      
        Rendering Natural Phenomena
      
      
        Real-Time Underwater Spectral Rendering
      
      
      
      
        Physically Based Real-Time Rendering of Atmospheres using Mie Theory
      
      
      
      
        An Empirically Derived Adjustable Model for Particle Size Distributions in Advection Fog
      
      
      
      
        Geometry Processing
      
      
        BallMerge: High-quality Fast Surface Reconstruction via Voronoi Balls
      
      
      
      
        Non-Euclidean Sliced Optimal Transport Sampling
      
      
      
      
        GLS-PIA: n-Dimensional Spherical B-Spline Curve Fitting based on Geodesic Least Square with
        Adaptive Knot Placement
      
      
      
      
        Cloth Simulation
      
      
        Estimating Cloth Simulation Parameters From Tag Information and Cusick Drape Test
      
      
      
      
        Neural Garment Dynamics via Manifold-Aware Transformers
      
      
      
      
        Practical Method to Estimate Fabric Mechanics from Metadata
      
      
      
      
        Meshes
      
      
        Polygon Laplacian Made Robust
      
      
      
      
        Advancing Front Surface Mapping
      
      
      
      
        Fluid Simulation
      
      
        The Impulse Particle-In-Cell Method
      
      
      
      
        Wavelet Potentials: An Efficient Potential Recovery Technique for Pointwise Incompressible
        Fluids
      
      
      
      
        Monte Carlo Vortical Smoothed Particle Hydrodynamics for Simulating Turbulent Flows
      
      
      
      
        Fabrication
      
      
        Computational Smocking through Fabric-Thread Interaction
      
      
      
      
        Unfolding via Mesh Approximation using Surface Flows
      
      
      
      
        Freeform Shape Fabrication by Kerfing Stiff Materials
      
      
      
      
        Simulating Natural Phenomena
      
      
        Physically-based Analytical Erosion for fast Terrain Generation
      
      
      
      
        Volcanic Skies: Coupling Explosive Eruptions with Atmospheric Simulation to Create
        Consistent Skyscapes
      
      
      
      
        Perceptual Rendering
      
      
        Navigating the Manifold of Translucent Appearance
      
      
      
      
        Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front-Facing
        Views
      
      
      
      
        Predicting Perceived Gloss: Do Weak Labels Suffice?
      
      
      
      
        Digital Humans and Characters
      
      
        TailorMe: Self-Supervised Learning of an Anatomically Constrained Volumetric Human Shape
        Model
      
      
      
      
        CharacterMixer: Rig-Aware Interpolation of 3D Characters
      
      
      
      
        Stylize My Wrinkles: Bridging the Gap from Simulation to Reality
      
      
      
      
        Sampling and Image Enhancement
      
      
        Enhancing Image Quality Prediction with Self-supervised Visual Masking
      
      
      
      
        Enhancing Spatiotemporal Resampling with a Novel MIS Weight
      
      
      
      
        Neural Denoising for Deep-Z Monte Carlo Renderings
      
      
      
      
        Face Modeling and Reconstruction
      
      
        Learning to Stabilize Faces
      
      
      
      
        3D Reconstruction and Semantic Modeling of Eyelashes
      
      
      
      
        ShellNeRF: Learning a Controllable High-resolution Model of the Eye and Periocular Region
      
      
      
      
        Vector Art and Line Drawings
      
      
        Region-Aware Simplification and Stylization of 3D Line Drawings
      
      
      
      
        Vector Art and Line Drawings
      
      
        FontCLIP: A Semantic Typography Visual-Language Model for Multilingual Font Applications
      
      
      
      
        Sketch Video Synthesis
      
      
      
      
        Neural Texture and Image Synthesis
      
      
        Surface-aware Mesh Texture Synthesis with Pre-trained 2D CNNs
      
      
      
      
        GANtlitz: Ultra High Resolution Generative Model for Multi-Modal Face Textures
      
      
      
      
        Stylized Face Sketch Extraction via Generative Prior with Limited Data
      
      
      
      
        Camera Paths and Motion Tracking
      
      
        Cinematographic Camera Diffusion Model
      
      
      
      
        OptFlowCam: A 3D-Image-Flow-Based Metric in Camera Space for Camera Paths in Scenes with
        Extreme Scale Variations
      
      
      
      
        DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced 3-Point Trackers
      
      
      
    BibTeX (EG 2024 - Full Papers - CGF 43-Issue 2)
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