EG 2021 - Full Papers - CGF 40-Issue 2
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        Geometry and Transformations
      
      
        Restricted Power Diagrams on the GPU
      
      
      
      
        Fast Updates for Least-Squares Rotational Alignment
      
      
      
      
        Navigating and Exploring Images and Videos
      
      
        Real-Time Frequency Adjustment of Images and Videos
      
      
      
      
        3D and Beyond
      
      
        Coherent Mark-based Stylization of 3D Scenes at the Compositing Stage
      
      
      
      
        Higher Dimensional Graphics: Conceiving Worlds in Four Spatial Dimensions and Beyond
      
      
      
      
        Texture Defragmentation for Photo-Reconstructed 3D Models
      
      
      
      
        Rendering
      
      
        Temporally Reliable Motion Vectors for Real-time Ray Tracing
      
      
      
      
        Rank-1 Lattices for Efficient Path Integral Estimation
      
      
      
      
        A Multiscale Microfacet Model Based on Inverse Bin Mapping
      
      
      
      
        Generative Models
      
      
        Semantics-Guided Latent Space Exploration for Shape Generation
      
      
      
      
        Towards a Neural Graphics Pipeline for Controllable Image Generation
      
      
      
      
        Write Like You: Synthesizing Your Cursive Online Chinese Handwriting via Metric-based Meta
        Learning
      
      
      
      
        Deep Rendering
      
      
        Practical Face Reconstruction via Differentiable Ray Tracing
      
      
      
      
        Learning Multiple-Scattering Solutions for Sphere-Tracing of Volumetric Subsurface Effects
      
      
      
      
        Deep HDR Estimation with Generative Detail Reconstruction
      
      
      
      
        Fabrication
      
      
        Automatic Surface Segmentation for Seamless Fabrication Using 4-axis Milling Machines
      
      
      
      
        Neural Acceleration of Scattering-Aware Color 3D Printing
      
      
      
      
        Levitating Rigid Objects with Hidden Rods and Wires
      
      
      
      
        Sampling Theory
      
      
        Correlation-Aware Multiple Importance Sampling for Bidirectional Rendering Algorithms
      
      
      
      
        Cyclostationary Gaussian Noise: Theory and Synthesis
      
      
      
      
        Learning Pose Manifolds and Motor Skills
      
      
        Learning and Exploring Motor Skills with Spacetime Bounds
      
      
      
      
        LoBSTr: Real-time Lower-body Pose Prediction from Sparse Upper-body Tracking Signals
      
      
      
      
        Mesh Generation
      
      
        Layout Embedding via Combinatorial Optimization
      
      
      
      
        Geometric Construction of Auxetic Metamaterials
      
      
      
      
        Quad Layouts via Constrained T-Mesh Quantization
      
      
      
      
        Material Acquisition and Estimation
      
      
        Adversarial Single-Image SVBRDF Estimation with Hybrid Training
      
      
      
      
        Perceptual Quality of BRDF Approximations: Dataset and Metrics
      
      
      
      
        Fluids
      
      
        Honey, I Shrunk the Domain: Frequency-aware Force Field Reduction for Efficient Fluids
        Optimization
      
      
      
      
        Two-step Temporal Interpolation Network Using Forward Advection for Efficient Smoke
        Simulation
      
      
      
      
        Patch Erosion for Deformable Lapped Textures on 3D Fluids
      
      
      
      
        Learning from Human Motion
      
      
        Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories
      
      
      
      
        Learning Human Search Behavior from Egocentric Visual Inputs
      
      
      
      
        Deep Detail Enhancement for Any Garment
      
      
      
      
        Visualization
      
      
        Enabling Viewpoint Learning through Dynamic Label Generation
      
      
      
      
        Blue Noise Plots
      
      
      
      
        Shape Analysis
      
      
        Orthogonalized Fourier Polynomials for Signal Approximation and Transfer
      
      
      
      
        Physically-based Simulation
      
      
        Physically-based Book Simulation with Freeform Developable Surfaces
      
      
      
      
        Flow Visualization
      
      
        Curve Complexity Heuristic KD-trees for Neighborhood-based Exploration of 3D Curves
      
      
      
      
        Data Structures
      
      
        SnakeBinning: Efficient Temporally Coherent Triangle Packing for Shading Streaming
      
      
      
      
        Hierarchical Raster Occlusion Culling
      
      
      
      
        Analyzing and Integrating RGB-D Images
      
      
        Interactive Photo Editing on Smartphones via Intrinsic Decomposition
      
      
      
      
        RigidFusion: RGB-D Scene Reconstruction with Rigidly-moving Objects
      
      
      
      
        Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera
      
      
      
      
        Skinning and Deformation
      
      
        MultiResGNet: Approximating Nonlinear Deformation via Multi-Resolution Graphs
      
      
      
      
        Velocity Skinning for Real-time Stylized Skeletal Animation
      
      
      
      
        Expressive Modeling
      
      
        STALP: Style Transfer with Auxiliary Limited Pairing
      
      
      
      
        Local Light Alignment for Multi-Scale Shape Depiction
      
      
      
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