DH2015 - Expo
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Item Animating History - Animation Styles and Techniques of the Audiovisuals for the National Archeological Museum(IEEE, 2015) Ranchito, El; Sobre, Sopa de; National, Museo Arqueologico; Sofia Pescarin and Pedro Cano and Alfredo GrandeDigital techniques are very versatile and, going beyond hyper-realism, allow the creation of all types of very expressive solutions. The 19 audiovisual pieces made for the National Archeological Museum deal with various themes using different approaches but share the use of mixed animation techniques in which drawing, illustration and animation are integrated with 3D and digital composition in search of appropriate and innovative languages.Item What communication for museums? Experiences and reflections within the project for the Museo Egizio in Turin(IEEE, 2015) Gabellone, Francesco; Ferrari, Ivan; Giuri, Francesco; Chiffi, Maria; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe Egyptian Museum in Turin project aims at being a communicative concept which, through the use of technologies for three-dimensional restitution, reconstruction and computer animation, can accelerate and enhance the cognitive abilities of the visitor, as medium capable of efficiently generating processes of ''virtuous'' learning.Item DEFEND THE WALLS! SERIOUS GAME for the valorisation of the walls of the ancient city of Paestum(IEEE, 2015) Rufa, Claudio; Forlani, Massimiliano; Pietroni, Eva; Antinucci, Francesco; Rescic, Leonardo; Sofia Pescarin and Pedro Cano and Alfredo GrandeProtect the walls! is a serious game that deals with the technology and tactics of siege of the IV century BC, the war machines and the strategies of attack and defense, the architectural characteristics of the towers and the city walls of Paestum (that was called Poseidonia before the Romans). It is and educational project involving the user in a multi-sensory experience. The issue is developed through a short but spectacular movie followed by a game using gesture-based interaction, suitable for a diverse audience, particularly young people.Item The Labyrinthe of Versailles from 3D desktop to the Oculus Rift(IEEE, 2015) Giloth, Copper; Tanant, Jonathan; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe app ''Labyrinth of Fables'' provides a virtual reality/augmented reality reconstruction of the longlost Labyrinthe of Versailles.Item Smartphone-based Remote 3D Interaction for Digital Heritage Applications(IEEE, 2015) Aguilera, Alejandro RodrÃguez; León, Alejandro; Sofia Pescarin and Pedro Cano and Alfredo GrandeNowadays, smartphones include a set of built-in sensors that provide 3D capabilities to these devices. These 3D sensing capabilities, together with the touchscreen input, a very high compute power, and its widespread use, have made the smartphone an obvious candidate to visualize and interact with 3D content. The applications here presented are a set of single-handed 3D interaction techniques for smartphones to provide an ergonomic and intuitive tool to remotely manipulate 3D content.Item The Wall of Knowledge(IEEE, 2015) Saleh, Fathi; Nabil, Mohammad; Sameer, Nessma; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe Wall of Knowledge is a new Virtual Museum installation that was developed by CULTNAT (Center for Documentation of Cultural and Natural Heritage) in 2014.Item Development of Virtual Environments for the Museum Communication(IEEE, 2015) Gabellone, Francesco; Ferrari, Ivan; Giannotta, Maria Teresa; Sofia Pescarin and Pedro Cano and Alfredo GrandeDespite the large number of monumental tombs discovered over the years in Taranto, only a few among them are open to the public. In most cases the visit is precluded and the artifacts preserved inside them until the discover, have been subsequently brought into some museums whereas the monumental structures have been restored in order to prevent their collapse.Item 3D movie of the house of Caecilius Iucundus in Pompeii(IEEE, 2015) Lindgren, Stefan; Ferdani, Daniele; Touati, Anne-Marie Leander; Demetrescu, Emanuel; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe computer graphic movie about the House of Caecilius Iucundus was produced for the exhibition Pompeji, held at the MillesgÃ¥rden, Stockholm, form sept. 2014 to may 2015. The exhibition invited to experience Pompeian domestic space by means of a scenography partly reconstructing the House of Cacilius Iucundus, by means of original objects, small finds and wall decorations, found in his house, and by means of the overall visualization offered by the movie.Item Etruscan Virtual Experience video(IEEE, 2015) Guidazzoli, Antonella; Liguori, Maria Chiara; Luca, Daniele De; Imboden, Silvano; Bellavia, Giovanni; Verri, Luigi; Rivalta, Alessandro; Caraceni, Simona; Sofia Pescarin and Pedro Cano and Alfredo GrandeRecently the Etruscans have gained increasing visibility thanks to various events and initiatives. Cineca Visual Information Techonology laboratory (VisitLab) is active in this effort by developing installations, CG movies and other ICT applications aimed at further raising public awareness of the Etruscan civilisation.Item Papermint (A Minty Toons World)(IEEE, 2015) Ledit, Lev; Porocnik, Martin; Kogler, Claudia; Lippe, Barbara; Novak, Magdalena; Sofia Pescarin and Pedro Cano and Alfredo GrandePapermint (A Minty Toons World) was a highly complex massive multiplayer online game (MMOG), launched in March 2007 and downloaded and played regularly by a fan community of around 20.000 users between 2007 and 2011.The online world was created entirely out of paper. ''Papermint'' integrated the highest narrative potential in his world in a way it has never been seen before in an online game.Item V-MusT Competence Centre(IEEE, 2015) Pletinckx, Daniel; Nollet, Dries; Capurro, Carlotta; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe experience of Virtual Museums applications developed during V-Must.net project and within the international exhibition Keys To Rome (www.keys2rome.eu).Item KIVI: Bring virtual reality to online 3D objects databases(IEEE, 2015) Abergel, Violette; Saleri, Renato; Lequay, Hervé; Luca, Livio De; Sofia Pescarin and Pedro Cano and Alfredo GrandeKIVI system is a prototype designed by the CNRS (Marseille ,France) in order to provide an immersive visualization of highly valuable cultural heritage 3D models from the database, using a mobile phone and an headset.Item Intangible Treasures - Capturing the Intangible Cultural Heritage and Learning the Rare Know-How of Living Human Treasures(IEEE, 2015) Grammalidis, Nikos; Dimitropoulos, Kosmas; Sofia Pescarin and Pedro Cano and Alfredo Grandei-Treasures project, included into EU FP7, aims at building a public and expandable platform to enable learning and transmission of rare know-how of Intangible Cultural Heritage (ICH) in order to prevent them from extinction.I-Treasure aims to provide a tool that will allow their transmission to new people. The proposed platform combines lots of different technologies like multisensory technology, singing voice synthesis and sensorimotor learning to leave the beaten path in education and ICH knowledge transmission. In i-Treasures project, there are four main ICH cases: rare traditional songs; rare dance interactions; traditional craftsmanship focusing on the art of pottery making, and finally contemporary music composition based on Beethoven, Haydn and Mozart musical pieces.Item Marco Cappellini Uffizi(IEEE, 2015) Rocco, Paolo de; Cappellini, Marco; Romoli, Paolo; Sofia Pescarin and Pedro Cano and Alfredo GrandeUffizi Touch Cloud is a cloud service that can be accessed through an interactive whiteboard at schools or at other educational institutions.Item ARIS - A Robotic Approach to Digitization of Indoor and Underground Cultural Heritage Sites(IEEE, 2015) Calisi, Daniele; Giannone, Francesca; Ventura, Claudia; Salonia, Paolo; Cottefoglie, Fabio; Ziparo, Vittorio Amos; Sofia Pescarin and Pedro Cano and Alfredo GrandeA robot to digitize indoor and underground cultural heritage sites: a novel approach for acquiring and managing digital models of archaeological sites. Three technologies will be presented for this occasion: a robotic system for digitization of archaeological sites (DigiRo), a cloud-based archaeological information system (ARIS), and an immersive virtual reality apps for virtually visiting the digitized sites.Item Korean Traditional Architectures Simulations(IEEE, 2015) Lee, Jongwook; Lee, Jihyung; Kim, Jae Woo; Kang, Kyung-Kyu; Lee, Man Hee; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe Digital Heritage Simulation Technology allows to reconstruct digital heritage buildings and appurtenances using geometric modeling, dynamic simulation, computer animation and computeraided design technologies.Item meSch: Implementing the Internet of Things for Cultural Heritage(IEEE, 2015) Petrelli, Daniela; Marshall, Mark T.; Not, Elena; Zancanaro, Massimo; Cavada, Dario; Venturini, Adriano; Kubitza, Thomas; Risseeuw, Martin; Sofia Pescarin and Pedro Cano and Alfredo GrandeMeSch bridges the gap between visitors' cultural heritage experience onsite and online by providing a platform for the creation of tangible smart exhibits, that enables heritage professionals to compose and realise physical artifacts enriched by digital content without the need for specialised technical knowledge.Item Tiber Valley Virtual Museum(IEEE, 2015) Pietroni, Eva; Forlani, Massimiliano; Rufa, Claudio; Ferdani, Daniele; Palombini, Augusto; Pagano, Alfonsina; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe Virtual Museum of the Tiber Valley has been conceived in order to increment and disseminate the knowledge, the interest and the affection towards the territory north of Rome.Item AiRome(IEEE, 2015) Fanini, Bruno; D'Annibale, Enzo; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe AiRome installation is composed by two connected gesture-based applications that aim to create a shared experience and a collaborative gameplay among visitors.Item The Mayan city of Calakmul - Interactive Showcases(IEEE, 2015) Ruiz-Rodarte, Rocio; Sofia Pescarin and Pedro Cano and Alfredo GrandeThe Interactive Kiosk is part of a large project of virtual recreation made from the findings of the archaeological site of Calakmul, a Mayan city which existed between 800 BC to 900 AD, in Mexico's Yucatan Peninsula.