Issue 3
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Item A Rendering Algorithm for Discrete Volume Density Objects(Blackwell Science Ltd and the Eurographics Association, 1993) Blasi, Philippe; Le Saec, Bertrand; Schlick, ChristopheWe present a new algorithm for simulating the effect of light travelling through volume objects. Such objects (haze, fog, clouds.) are usually modelized by voxel grids which define their density distribution in a discrete tridimensional space. The method we propose is a two-pass Monte-Carlo ray-tracing algorithm that does not make any restrictive assumptions neither about the characteristics of the objects (both arbitrary density distributions and phase functions are allowed) nor about the physical phenomena included in the rendering process (multiple scattering is accounted for). The driving idea of the algorithm is to use the phase function for Monte-Carlo sampling, in order to modify the direction of the ray during scattering.Item Using Multimedia to Support Cooperative Editing(Blackwell Science Ltd and the Eurographics Association, 1993) Santos, A.; Tritsch, B.By Cooperative Editing we mean the coordinated manipulation of information by a group of authors. During the editing process the (co-)authors need to communicate their ideas, drafts and constraints (remotely or face-to-face) until a final version of the information is achieved. For the different phases of this process - discussion of ideas, editing, cross-checking - different media or media integration are adequate. Furthermore, analysing the transition from individual work to group work, within different human activities, two pitfalls are often detected if computer support is considered: a) technological communication difficulties, especially if the group is remotely located on heterogeneous hardware, associated with a fall in productivity and frequent social inadequacies of the group s computer support- b) the lack of integrated media processing tools available for group editing.In order to solve these problems, we suggest that Multimedia can be applied in two ways: to effectively support the necessary group communication links- and to enhance the expressiveness of the information edited. To test this statement we have been conceptualising and implementing a prototype system. Most of the techniques involved can be used in other tools that need multimedia capabilities or that support other specific types of group activities.The innovative aspects of the work are the use of multimedia techniques to support demanding applications, possibly on cross-platforms, and the integration of several concepts to support cooperation.Item DIGIS A Graphical User Interface Design Environment for Non-Programmers(Blackwell Science Ltd and the Eurographics Association, 1993) de Bruin, Hans; Bouwman, Peter; van den Bos, JanDIGIS (Direct Interactive Generation of Interactive Systems) is a graphical UI design environment for non-programmers that facilitates the design of all aspects of a UI with direct manipulation techniques. DIGIS is based on four models: an object model, a system task model, an interaction model and a dialogue control model. These four models describe an interactive system at a high conceptual level which allows a UI designer to quickly construct a high quality direct manipulation UI that supports undo-redo, context-sensitive help and guidance, and connect the UI with the (existing) application.Item Scale-Invariant Minimum-Cost Curves: Fair and Robust Design Implements(Blackwell Science Ltd and the Eurographics Association, 1993) Moreton, Henry P.; Sequin, Carlo H.Four functionals for the computation of minimum cost curves are compared. Minimization of these functionals result in the widely studied Minimum Energy Curve (MEC), the recently introduced Minimum Variation Curve (MVC), and their scale-invariant counterparts, (SI-MEC, SI-MVC). We compare the stability and fairness of these curves using a variety of simple interpolation problems. Previously, we have shown MVC to possess superior fairness. In this paper we show that while MVC have fairness and stability superior to MEC they are still not stable in all configurations. We introduce the SI-MVC as a stable alternative to the MVC. Like the MVC, circular and helical arcs are optimal shapes for the SI-MVC.Additionally, the application of scale invariance to functional design allows us to investigate locally optimal curves whose shapes are dictated solely by their topology, free of any external interpolation or arc length constraints.Item Cooperative Visualization of Computational Fluid Dynamics(Blackwell Science Ltd and the Eurographics Association, 1993) Gerald-Yamasaki, Michael J.Tempus Fugit/Interview is a computational fluid dynamics visualization application for which processing is distributed between high performance graphics workstations and supercomputers. Facilities are provided in the application for more than one user to view shared images creating a cooperative visualization environment. The way in which the computation is partitioned between the super computer and the workstations is critical to the capability of the application to present simultaneous, identical, animated images of fluid dynamics to more than one user.Item Modeling of Skylight and Rendering of Outdoor Scenes(Blackwell Science Ltd and the Eurographics Association, 1993) Tadamura, Katsumi; Nakamae, Eihachiro; Kaneda, Kazufumi; Baba, Masashi; Yamashita, Hideo and Nishita, TomoyukiPhotorealistic animated images are extremely effective for pre-evaluating visual impact of city renewal and construction of tall buildings. In order to generate a photorealistic image not only the direct sunlight but also skylight must be considered.This paper proposes a method of high-fidelity image generation for photorealistic outdoor scenes based on the following ideas: * 1The intensity distribution of skylight taking account of scattering and absorption due to particles in the atmosphere which coincides with CIE standard skylight luminance functions is sought, and realistic images considering about spectrum distribution of skylight for any altitude of the sun can be easily and accurately displayed. * 2A rectangular parallelepiped with a specialized distribution of intensity simulating the skylight is introduced for efficient calculation of illumination due to skylight, and by employing a graphics hardware calculation of the skylight illuminance taking into account shadow effects is obtained with high efficiency- these techniques can be used to generate sequences of images, making animations possible at far lower calculation cost than previous methods.Item Quality Control of an Interpolation Method for Discontinuous Parametric Surfaces(Blackwell Science Ltd and the Eurographics Association, 1993) Seron, F.J.; Torrens, J.J; Magallon, J.A.In this paper we study a finite element interpolation method for fitting discontinuous parametric surfaces when the data points are the nodes of a curvilinear grid. Quality control of the interpolating surfaces is also considered, focussing on the display of isophotes and reflection lines using ray tracing techniques. Finally, graphical and numerical examples are given.Item GKS-9x: Some Implementation Considerations(Blackwell Science Ltd and the Eurographics Association, 1993) Damnjanovic, L.B.; Duce, D.A.; Robinson, S.K.The Graphical Kernel System (GKS) was published as an ISO standard for computer graphics programming in August 1985. GKS is now undergoing revision in ISO/IEC and at the time of writing the text of the Draft International Standard of GKS-9x was being finalized. This paper presents a way in which a key part of the new functionality in GKS-9x, namely namesets and selection criteria, can be implemented effectively.Item Extracting contour lines from a hierarchical surface model(Blackwell Science Ltd and the Eurographics Association, 1993) De Floriani, Leila; Mirra, Daniela; Puppo, EnricoThe Hierarchical Triangulated Irregular Network (HTIN) is a structure for representing 2?-dimensional surfaces at different levels of detail through piecewise-linear approximations based on triangulations of the surface domain. In this paper, we present two algorithms that allow extracting a representation of the surface and contour lines at a given level of detail, directly from the HTIN.Item 3D Computational Morphology(Blackwell Science Ltd and the Eurographics Association, 1993) Veltkamp, Remco C.Computational Morphology is the analysis of form by computational means. This discipline typically uses techniques from Computational Geometry and Computer Aided Geometric Design. The present paper is more specifically about the construction and manipulation of closed object boundaries through a set of scattered points in 3D. Original results are developed in three stages of computational morphology: * impose a geometrical structure on the set of points- * construct a polyhedral boundary surface from this geometrical structure- * build a hierarchy of polyhedral approximations together with localization information-The economic advantage of this approach is that there is no dependency on any specific data source. It can be used for various types of data sources or when the source is unknown.Item Storage Support for Multidimensional Discrete Data in Multimedia Databases(Blackwell Science Ltd and the Eurographics Association, 1993) Furtado, Paula; Teixeira, Jose CarlosMultidimensional discrete data (MDD) is enormously important for multimedia applications since diverse types of such data are used simultaneously by any multimedia application. However, multidimensional discrete data is not adequately supported by most existing database systems.In this paper we discuss the major management requirements imposed by such data on multimedia database management systems both at the conceptual level and at the internal level. At the internal level, the spatial structure of the data must also be preserved and special emphasis must be given to the efficient spatial access to subrectangles of very large data of arbitrary dimensionality.Our major contribution is the presentation of a Storage Manager for this kind of data which preserves the spatial nature of the data at the internal level of the database management system and provides efficient spatial access. This Storage Manager is based on an innovative combination of the subdivision of data in multidimensional tiles and of a spatial index to access those tiles. Furthermore, it supports advanced registration data.The lower level modules of the Storage Manager are responsible for the access to the data stored in secondary storage. The implementation of these modules can rely on any secondary storage access system to access data on disk. The Storage Manager was implemented using the functionality of a relational database system. The implementation of this relational Storage Manager is presented.Item Variational Surface Design and Surface Interrogation(Blackwell Science Ltd and the Eurographics Association, 1993) Hagen, H.; Hahmann, St.; Bonneau, G.-P.The generation of technical smooth surfaces from a mesh of three-dimensional data points is an important problem in geometric modelling. In this publication we give a survey of some new techniques based on a calculus of variation approach. Apart from the pure construction of these surfaces, the analysis of their quality is equally important in the design and manufacturing process. Generalized focal surfaces are presented here as a new surface interrogation tool.Item Landscapes Synthesis Achieved through Erosion and Deposition Process Simulation(Blackwell Science Ltd and the Eurographics Association, 1993) Roudier, P.; Peroche, B.; Perrin, M.This paper describes an original approach to terrain evolution in landscapes synthesis. In order to create some realistic landforms, we simulate geologically contrasted terrains and apply to them deterministic erosion processes. This allows us to relate the erosion on any point of the landsurface to local geological parameters. Any height field may be chosen as an initial topographic surface. Small perturbations may be introduced to avoid unpleasant regularities. A 3D model defines the geological parameters of each point according to its elevation. Our method is iterative: at each step, rock removal and possible alluvial deposition are computed at each point of the landsurface. The available erosion laws simulate mechanical erosion, chemical dissolution and alluvial deposition. At the end of each iteration, a new landsurface and the corresponding river network are created. Landsurfaces can be visualized at the final stage by two rendering algorithms including natural textures mapping. The stream network and the ridges may also be visualized.Item Fast Spheres(Blackwell Science Ltd and the Eurographics Association, 1993) Patterson, John W.A new method for generating sphere-like images, using parabolic surfaces delimited by Bresenham s circle- generation algorithm, is presented. In many cases the resultant images are indistinguishable from spheres illuminated from a given single direction. The main form of the algorithm uses first and second integer differences to minimise computation and uses typically not more than one floating-point calculation per sphere. Two variants of the algorithm are given, one optimized for the special case of the light-source being behind the view-point, and one in which values are calculated for a z-buffer hidden-surface algorithm at the same time as the pixel values. The difference formulae can be exploited by differencing hardware or digital signal processors although very little arithmetic, typically five low-weight integer operations, including address calculation operations, is required per pixel on a conventional architecture.Item A New Paradigm for Geometric Processing(Blackwell Science Ltd and the Eurographics Association, 1993) Yamaguchi, Fujio; Niizeki, MasatoshiA new paradigm for geometric processing is proposed. The paradigm can be featured by the four key phrases: (1) Totally Four Dimensional Homogeneous Processing, (2) 4 ? 4 Matrix Method and 4 ? 4 Determinant Method, (3) Integer Arithmetic with Adaptive Data-Length Control Technique, (4) Systematic Paradigm Structures Based on the Duality.Item Photo-Realistic Imaging of Digital Terrains(Blackwell Science Ltd and the Eurographics Association, 1993) Cohen, Daniel; Shaked, AmitWe present a method for the generation of photo-realistic images of views over terrain datasets by mapping a digital aerial photograph on a perspective projection of a digital elevation map. We use high resolution for both digital maps to increase the quality and the realism of the image at the cost of the overhead of processing very large data bases. In the core of this paper we present an accelerated ray casting technique based on a new algorithm of traversing a pyramidal data structure. Unlike other known traversal techniques, the cost of a single step of the algorithm consists of a few additions, shifts and comparisons only.Item Pseudo-Satellitefilm Using Fractal Clouds to Enhance Animated Weather Forecasting(Blackwell Science Ltd and the Eurographics Association, 1993) Sakas, Georgios; Schroder, Florian; Koppert, Hans-JoachimWe have developed a system enabling the National German Meteorological Office to generate pseudo-satellite images and video sequences based on their weather forecasting simulation data. With our system meteorologists can visualize the past and the current weather situation, evaluate their simulation results, and produce animated weather forecast videos broadcasted by several television stations. Realistic images are generated by interpolating the extremely coarse weather simulation data grid and enhancing the result using fractal clouds. It also enables the meteorologists to interactively change the forecast data in order to compensate the lack of accuracy or the known errors in their simulation models. Our system TRITON enables the visualization of complex weather simulations in a more natural way by presenting an intuitively understandable forecast.Item Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling(Blackwell Science Ltd and the Eurographics Association, 1993) Drettakis, George; Fiume, EugeneThe study of common classes of diffuse emitters, such as planar convex polygons, reveals several interesting properties of the functions of illumination these emitters cast on receiver surfaces. Some properties, such as the position of the maximum and the curvature are of particular interest for sampling and reconstruction of illumination across receivers. A computationally efficient approach is presented that identifies these properties, and uses them to select samples of illurnination. In addition these properties are used to determine upper bounds on the error due to linear and quadratic interpolants. These bounds are then used to adaptively subdivide the non-uniform sampling grid, resulting in accurate reconstruction. Results show that the method reduces the error compared to uniform approaches, and produces more consistent animated sequences.Item An Integrated System for Modeling, Animating and Rendering Hair(Blackwell Science Ltd and the Eurographics Association, 1993) Daldegan, Agnes; Thalmann, Nadia Magnenat; Kurihara, Tsuneya; Thalmann, DanielThere are basically four problems to solve in order to produce realistic animated synthetic actors with hair: hair modeling and creation, hair motion, collision detection and hair rendering. This paper describes a complete methodology to solve these basic four problems. We present how hair styles may be designed with our Hair Styler module. Then we survey the animation model and emphasize a method of collision processing. Finally, we explain how hair may be rendered using an extension of a standard ray-tracing program. We also show applications of our synthetic actors with various hair styles and different styles of mustaches and beards.Item A Declarative Design Method for 3D Scene Sketch Modeling(Blackwell Science Ltd and the Eurographics Association, 1993) Donikian, Stephane; Hegron, GerardIn this paper, we present a dynamic model associated with an intelligent CAD system aiming at the modeling of an architectural scene sketch. Our design methodology has been developed to simulate the process of a user who tries to give a description of a scene from a set of mental images. The scene creation is based on a script which describes the environment from the point of view of an observer who moves across the scene. The system is based on a declarative method viewed as a stepwise refinement process. For the scene representation, a qualitative model is used to describe the objects in terms of attributes, functions, methods and components. The links between objects and their components are expressed by a hierarchical structure, and a description of spatial configurations is given by using locative relations. The set of solutions consistent with the description is usually infinite. So, either one scene consistent with this description is calculated and visualized, or reasons of inconsistency are notified to the user. The resolution process consists of two steps: firstly a logical inference checks the consistency of the topological description, and secondly an optimization algorithm deals with the global description and provides a solution. Two examples illustrate our design methodology and the calculation of a scene model.