DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping
dc.contributor.author | Cai, Zeyu | en_US |
dc.contributor.author | Wang, Duotun | en_US |
dc.contributor.author | Liang, Yixun | en_US |
dc.contributor.author | Shao, Zhijing | en_US |
dc.contributor.author | Chen, Ying-Cong | en_US |
dc.contributor.author | Zhan, Xiaohang | en_US |
dc.contributor.author | Wang, Zeyu | en_US |
dc.contributor.editor | Chen, Renjie | en_US |
dc.contributor.editor | Ritschel, Tobias | en_US |
dc.contributor.editor | Whiting, Emily | en_US |
dc.date.accessioned | 2024-10-13T18:05:13Z | |
dc.date.available | 2024-10-13T18:05:13Z | |
dc.date.issued | 2024 | |
dc.description.abstract | Score Distillation Sampling (SDS) has emerged as a prevalent technique for text-to-3D generation, enabling 3D content creation by distilling view-dependent information from text-to-2D guidance. However, they frequently exhibit shortcomings such as over-saturated color and excess smoothness. In this paper, we conduct a thorough analysis of SDS and refine its formulation, finding that the core design is to model the distribution of rendered images. Following this insight, we introduce a novel strategy called Variational Distribution Mapping (VDM), which expedites the distribution modeling process by regarding the rendered images as instances of degradation from diffusion-based generation. This special design enables the efficient training of variational distribution by skipping the calculations of the Jacobians in the diffusion U-Net. We also introduce timestep-dependent Distribution Coefficient Annealing (DCA) to further improve distilling precision. Leveraging VDM and DCA, we use Gaussian Splatting as the 3D representation and build a text-to-3D generation framework. Extensive experiments and evaluations demonstrate the capability of VDM and DCA to generate high-fidelity and realistic assets with optimization efficiency. | en_US |
dc.description.sectionheaders | 3D Modeling and Editing | |
dc.description.seriesinformation | Pacific Graphics Conference Papers and Posters | |
dc.identifier.doi | 10.2312/pg.20241311 | |
dc.identifier.isbn | 978-3-03868-250-9 | |
dc.identifier.pages | 12 pages | |
dc.identifier.uri | https://doi.org/10.2312/pg.20241311 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20241311 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | CCS Concepts: Computing methodologies → Image manipulation; Shape modeling | |
dc.subject | Computing methodologies → Image manipulation | |
dc.subject | Shape modeling | |
dc.title | DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping | en_US |
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