NePHIM: A Neural Physics-Based Head-Hand Interaction Model

dc.contributor.authorWagner, Nicolasen_US
dc.contributor.authorSchwanecke, Ulrichen_US
dc.contributor.authorBotsch, Marioen_US
dc.contributor.editorBousseau, Adrienen_US
dc.contributor.editorDay, Angelaen_US
dc.date.accessioned2025-05-09T09:13:16Z
dc.date.available2025-05-09T09:13:16Z
dc.date.issued2025
dc.description.abstractDue to the increasing use of virtual avatars, the animation of head-hand interactions has recently gained attention. To this end, we present a novel volumetric and physics-based interaction simulation. In contrast to previous work, our simulation incorporates temporal effects such as collision paths, respects anatomical constraints, and can detect and simulate skin pulling. As a result, we can achieve more natural-looking interaction animations and take a step towards greater realism. However, like most complex and computationally expensive simulations, ours is not real-time capable even on high-end machines. Therefore, we train small and efficient neural networks as accurate approximations that achieve about 200 FPS on consumer GPUs, about 50 FPS on CPUs, and are learned in less than four hours for one person. In general, our focus is not to generalize the approximation networks to low-resolution head models but to adapt them to more detailed personalized avatars. Nevertheless, we show that these networks can learn to approximate our head-hand interaction model for multiple identities while maintaining computational efficiency. Since the quality of the simulations can only be judged subjectively, we conducted a comprehensive user study which confirms the improved realism of our approach. In addition, we provide extensive visual results and inspect the neural approximations quantitatively. All data used in this work has been recorded with a multi-view camera rig. Code and data are available at https://gitlab.cs.hs-rm.de/cvmr_releases/HeadHand.en_US
dc.description.number2
dc.description.sectionheadersFace-First for Digital Avatars
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70045
dc.identifier.issn1467-8659
dc.identifier.pages14 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70045
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70045
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution-NonCommercial 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc/4.0/
dc.titleNePHIM: A Neural Physics-Based Head-Hand Interaction Modelen_US
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