Friction Handling for Penalty-Based Methods
dc.contributor.author | Lazarevych, Olexiy | en_US |
dc.contributor.author | Spillmann, Jonas | en_US |
dc.contributor.author | Renner, Christoph | en_US |
dc.contributor.author | Szekely, Gabor | en_US |
dc.contributor.author | Harders, Matthias | en_US |
dc.contributor.editor | Hartmut Prautzsch and Alfred Schmitt and Jan Bender and Matthias Teschner | en_US |
dc.date.accessioned | 2014-02-01T07:09:52Z | |
dc.date.available | 2014-02-01T07:09:52Z | |
dc.date.issued | 2009 | en_US |
dc.description.abstract | In order to handle collisions between interacting deformable objects, the penalty method is widely employed since it is simple to implement and computationally inexpensive. In this paper a novel penalty method for handling collisions with the focus on the simulation of resting states is proposed. In detail, a novel time-coherent formulation for the static friction forces is presented that reproduces both the resting states and the transitions between sliding and sticking in a physically realistic way. The method is tested on a range of challenging real-time and off-line scenarios, underpinning the conceptual benefits of the approach. | en_US |
dc.description.seriesinformation | Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2009) | en_US |
dc.identifier.isbn | 978-3-905673-73-9 | en_US |
dc.identifier.uri | https://doi.org/10.2312/PE/vriphys/vriphys09/135-144 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism - Animation | en_US |
dc.title | Friction Handling for Penalty-Based Methods | en_US |