360° Virtual Tours at the National Roman Museum. Making Culture Heritage Participatory, Accessible, and Personalized

dc.contributor.authorTorre, Eliana Mariaen_US
dc.contributor.authorPoce, Antonellaen_US
dc.contributor.authorAndone, Dianaen_US
dc.contributor.authorTãtaru, Marius-Cosminen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:35:04Z
dc.date.available2025-09-05T20:35:04Z
dc.date.issued2025
dc.description.abstractAs agents of social change, museums should promote inclusivity and accessibility. Despite the challenges of achieving this part of the museum's mission, it is possible to address them on a case-by-case basis. This paper outlines a segment of an ongoing doctoral research project at the National Roman Museum (MNR) in Rome, Italy. First, the concepts of inclusivity and accessibility are discussed. Next, it is explored how Virtual Reality (VR) and Digital Storytelling (DST) can enhance inclusive education. Following this, three 360 virtual tours are introduced, integrated with a DST approach, and created in Delightex. This section outlines how the platform operates, its features, and the technical process of creating the tours. The design principles for making the tours accessible and catering to the diverse interests and needs of various audiences are also addressed. At the current stage of the experimental phase, user experience evaluation involved two main groups: experts in IT and design, and the general public, which comprises individuals with varied demographics and digital skills. This paper presents preliminary results from the experimental stage, outlining the next steps for future development and implementation.en_US
dc.description.sectionheadersStorytelling and Interpretation in Digital Heritage
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253220
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253220
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253220
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts Human-centered computing~Accessibility~Empirical studies in accessibility Author inclusivity, accessibility, virtual reality, virtual tour, virtual museum
dc.subjectCCS Concepts Human
dc.subjectcentered computing~Accessibility~Empirical studies in accessibility Author inclusivity
dc.subjectaccessibility
dc.subjectvirtual reality
dc.subjectvirtual tour
dc.subjectvirtual museum
dc.title360° Virtual Tours at the National Roman Museum. Making Culture Heritage Participatory, Accessible, and Personalizeden_US
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