BattleGraphs: Forge, Fortify, and Fight in the Network Arena
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Constructive visualization enables users to create personalized data representations and facilitates early insight generation and sensemaking. Based on NODKANT, a toolkit for creating physical network diagrams using 3D printed parts, we define a competitive network physicalization game: BattleGraphs. In BattleGraphs, two players construct networks independently and compete in solving network analysis benchmark tasks. We propose a workshop scenario where we deploy our game, collect strategies for interaction and analysis from our players, and measure the effectiveness of the strategy with the success of the player to discuss in a reflection phase. Printable parts of the game, as well as instructions, are available through the Open Science Framework at https://osf.io/x6zv7/.
Description
CCS Concepts: Human-centered computing → Visualization application domains; Empirical studies in visualization
@inproceedings{10.2312:visgames.20251161,
booktitle = {EuroVis Workshop on Visualization Play, Games, and Activities},
editor = {Stoiber,Christina and Boucher,Magdalena and Keck,Mandy and Amabili,Lorenzo and Raidou,Renata G. and Filipov,Velitchko and Oliveira,Victor and Schetinger,Victor and Aigner,Wolfgang},
title = {{BattleGraphs: Forge, Fortify, and Fight in the Network Arena}},
author = {Ehlers, Henry and Pahr, Daniel and di Bartolomeo, Sara and Stoiber, Christina and Filipov, Velitchko},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-290-5},
DOI = {10.2312/visgames.20251161}
}