Rediscovering Mural Paintings: Experiencing Medieval Art as Originally Conceived Through Historical Light Simulation

dc.contributor.authorMunoz-Pandiella, Imanolen_US
dc.contributor.authorKaur-Singh, Manviren_US
dc.contributor.authorBosch, Carlesen_US
dc.contributor.authorAndujar, Carlosen_US
dc.contributor.authorPueyo, Xavieren_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:34:01Z
dc.date.available2025-09-05T20:34:01Z
dc.date.issued2025
dc.description.abstractThe lighting of Cultural Heritage artifacts plays a crucial role in how we perceive and consequently understand artworks. However, lighting is typically designed to enhance the experience of contemporary visitors, often diverging significantly from the original conditions and techniques under which these works were created. This disconnect between historical and modern lighting conditions makes it difficult to fully understand the original visual experience. This issue is particularly evident in the case of Romanesque paintings, which are now exhibited in well-lit museums, but were originally displayed in dimly lit churches. In this paper, we present a method to bridge this gap, focusing on the paintings of a Romanesque church. We achieve this by simulating the original lighting conditions. Our approach encompasses the entire pipeline, from acquiring data of equivalent historical light sources and computing natural lighting to performing physically based rendering for accurate light simulation. Additionally, we have developed a web application that allows users to inspect and compare the resulting HDR images using different tone mapping and luminance operators. Our work provides a valuable tool for art historians and the general public to explore different lighting hypotheses and gain a deeper understanding of the experience of visiting a medieval church as originally conceived.en_US
dc.description.sectionheadersReconstructing the Past
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253044
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253044
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253044
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Applied computing → Fine arts; Human-centered computing → Scientific visualization; Computing methodologies → Rendering
dc.subjectApplied computing → Fine arts
dc.subjectHuman centered computing → Scientific visualization
dc.subjectComputing methodologies → Rendering
dc.titleRediscovering Mural Paintings: Experiencing Medieval Art as Originally Conceived Through Historical Light Simulationen_US
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