Augmented Reality Workflows and Prototype Tools for Museums

dc.contributor.authorArief, Fadilahen_US
dc.contributor.authorChampion, Erik Malcolmen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:34:55Z
dc.date.available2025-09-05T20:34:55Z
dc.date.issued2025
dc.description.abstractThis paper describes a case study undertaken in Indonesia with a local naval museum (Jakarta Maritime Museum) to explore how low-cost Augmented Reality (AR) tools can be employed by local museum professionals to create engaging serious games and related apps for the general public. Participants sketched prototypes and were shown how to develop initial sketches and convert into AR. We evaluated prototyping tools such as FigminXR and workshopped AR games that were developed by museum professionals and community members. As part of this project, we created a workflow and templates for museum staff to visualize their AR games and ideas for museum exhibitions and collections in digital format. We created reusable assets and templates. Our templates and assets were initially tested with Niantic Studio and transferred to Glitch with multi-image tracking and A-Frame using HTML and JavaScript. We also conducted training sessions in Blender and Niantic Studio with high school students (although there were limitations). As part of the eventual outputs, we created a workflow for schools and museums to develop low-cost AR solutions that did not require advanced programming or design skills.en_US
dc.description.sectionheadersImmersive and Interactive VR/AR Experiences in Cultural Heritage
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253213
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253213
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253213
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User interface toolkits; Mixed / augmented reality;Walkthrough evaluations; Systems and tools for interaction design
dc.subjectHuman centered computing → User interface toolkits
dc.subjectMixed / augmented reality
dc.subjectWalkthrough evaluations
dc.subjectSystems and tools for interaction design
dc.titleAugmented Reality Workflows and Prototype Tools for Museumsen_US
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