Detail-Preserving Real-Time Hair Strand Linking and Filtering

dc.contributor.authorHuang, Taoen_US
dc.contributor.authorYuan, JunPingen_US
dc.contributor.authorHu, Ruikeen_US
dc.contributor.authorWang, Luen_US
dc.contributor.authorGuo, Yanwenen_US
dc.contributor.authorChen, Binen_US
dc.contributor.authorGuo, Jieen_US
dc.contributor.authorZhu, Junqiuen_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:55:05Z
dc.date.available2025-06-20T07:55:05Z
dc.date.issued2025
dc.description.abstractRealistic hair rendering remains a significant challenge in computer graphics due to the intricate microstructure of hair fibers and their anisotropic scattering properties, which make them highly sensitive to noise. Although recent advancements in imagespace and 3D-space denoising and antialiasing techniques have facilitated real-time rendering in simple scenes, existing methods still struggle with excessive blurring and artifacts, particularly in fine hair details such as flyaway strands. These issues arise because current techniques often fail to preserve sub-pixel continuity and lack directional sensitivity in the filtering process. To address these limitations, we introduce a novel real-time hair filtering technique that effectively reconstructs fine fiber details while suppressing noise. Our method improves visual quality by maintaining strand-level details and ensuring computational efficiency, making it well-suited for real-time applications in video games and virtual reality (VR) and augmented reality (AR) environments.en_US
dc.description.number4
dc.description.sectionheadersReal-Time Rendering
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70176
dc.identifier.issn1467-8659
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70176
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70176
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Collision detection; Hardware → Sensors and actuators; PCB design and layout
dc.subjectComputing methodologies → Collision detection
dc.subjectHardware → Sensors and actuators
dc.subjectPCB design and layout
dc.titleDetail-Preserving Real-Time Hair Strand Linking and Filteringen_US
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