Multiphysics Simulation Methods in Computer Graphics

dc.contributor.authorHolz, Danielen_US
dc.contributor.authorJeske, Stefan Rhysen_US
dc.contributor.authorLöschner, Fabianen_US
dc.contributor.authorBender, Janen_US
dc.contributor.authorYang, Yinen_US
dc.contributor.authorAndrews, Sheldonen_US
dc.contributor.editorMemari, Pooranen_US
dc.contributor.editorGryaditskaya, Yuliaen_US
dc.date.accessioned2025-05-09T09:40:23Z
dc.date.available2025-05-09T09:40:23Z
dc.date.issued2025
dc.description.abstractPhysics simulation is a cornerstone of many computer graphics applications, ranging from video games and virtual reality to visual effects and computational design. The number of techniques for physically-based modeling and animation has thus skyrocketed over the past few decades, facilitating the simulation of a wide variety of materials and physical phenomena. This report captures the state-of-the-art of multiphysics simulation for computer graphics applications. Although a lot of work has focused on simulating individual phenomena, here we put an emphasis on methods developed by the computer graphics community for simulating various physical phenomena and materials, as well as the interactions between them. These include combinations of discretization schemes, mathematical modeling frameworks, and coupling techniques. For the most commonly used methods we provide an overview of the state-of-the-art and deliver valuable insights into the various approaches. A selection of software frameworks that offer out-of-the-box multiphysics modeling capabilities is also presented. Finally, we touch on emerging trends in physics-based animation that affect multiphysics simulation, including machine learning-based methods which have become increasingly popular in recent years.en_US
dc.description.documenttypestar
dc.description.number2
dc.description.sectionheadersState of the Art Reports
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70082
dc.identifier.issn1467-8659
dc.identifier.pages39 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70082
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70082
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleMultiphysics Simulation Methods in Computer Graphicsen_US
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