Real-time Image-based Lighting of Glints

dc.contributor.authorKneiphof, Tomen_US
dc.contributor.authorKlein, Reinharden_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:54:53Z
dc.date.available2025-06-20T07:54:53Z
dc.date.issued2025
dc.description.abstractImage-based lighting is a widely used technique to reproduce shading under real-world lighting conditions, especially in realtime rendering applications. A particularly challenging scenario involves materials exhibiting a sparkling or glittering appearance, caused by discrete microfacets scattered across their surface. In this paper, we propose an efficient approximation for image-based lighting of glints, enabling fully dynamic material properties and environment maps. Our novel approach is grounded in real-time glint rendering under area light illumination and employs standard environment map filtering techniques. Crucially, our environment map filtering process is sufficiently fast to be executed on a per-frame basis. Our method assumes that the environment map is partitioned into few homogeneous regions of constant radiance. By filtering the corresponding indicator functions with the normal distribution function, we obtain the probabilities for individual microfacets to reflect light from each region. During shading, these probabilities are utilized to hierarchically sample a multinomial distribution, facilitated by our novel dual-gated Gaussian approximation of binomial distributions. We validate that our real-time approximation is close to ground-truth renderings for a range of material properties and lighting conditions, and demonstrate robust and stable performance, with little overhead over rendering glints from a single directional light. Compared to rendering smooth materials without glints, our approach requires twice as much memory to store the prefiltered environment map.en_US
dc.description.number4
dc.description.sectionheadersReal-Time Rendering
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70175
dc.identifier.issn1467-8659
dc.identifier.pages15 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70175
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70175
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Reflectance modeling
dc.subjectComputing methodologies → Rendering
dc.subjectReflectance modeling
dc.titleReal-time Image-based Lighting of Glintsen_US
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