Fast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramids

dc.contributor.authorXu, Tianchenen_US
dc.contributor.authorYang, Jialeen_US
dc.contributor.authorQin, Yimingen_US
dc.contributor.authorSheng, Binen_US
dc.contributor.authorWu, Enhuaen_US
dc.contributor.editorChen, Renjieen_US
dc.contributor.editorRitschel, Tobiasen_US
dc.contributor.editorWhiting, Emilyen_US
dc.date.accessioned2024-10-13T18:04:43Z
dc.date.available2024-10-13T18:04:43Z
dc.date.issued2024
dc.description.abstractEdge-preserving filters, as known as bilateral filters, are fundamental to graphics rendering techniques, providing greater generality and capability of edge preservation than pure convolution filters. However, sampling with a large kernel per pixel for these filters can be computationally intensive in real-time rendering. Existing acceleration methods for approximating edgepreserving filters still struggle to balance blur controllability, edge clarity, and runtime efficiency. In this paper, we propose a novel scheme for approximating edge-preserving filters with large anisotropic kernels by recursively reconstructing them from multi-image pyramid (MIP) layers that are weightedly filtered in a dual 3×3 kernel space. Our approach introduces a concise unified processing pipeline independent of kernel size, which includes upsampling and downsampling on MIP layers and enables the integration of custom edge-stopping functions. We also derive the implicit relations of the sampling weights and formulate a weight template model for inference. Furthermore, we convert the pipeline into a lightweight neural network for numerical solutions through data training. Consequently, our image post-processors achieve high-quality and high-performance edgepreserving filters in real-time, using the same control parameters as the original bilateral filters. These filters are applicable for depth-of-fields, global illumination denoising, and screen-space particle rendering. The simplicity of the reconstruction process in our pipeline makes it user-friendly and cost-effective, saving both runtime and implementation costs.en_US
dc.description.sectionheadersImage Processing and Filtering I
dc.description.seriesinformationPacific Graphics Conference Papers and Posters
dc.identifier.doi10.2312/pg.20241302
dc.identifier.isbn978-3-03868-250-9
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20241302
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20241302
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Visibility
dc.subjectComputing methodologies → Rendering
dc.subjectVisibility
dc.titleFast Approximation to Large-Kernel Edge-Preserving Filters by Recursive Reconstruction from Image Pyramidsen_US
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