Interactive Particle System with Integrated Marching Cubes Algorithm

dc.contributor.authorTenckhoff, Sönkeen_US
dc.contributor.authorStauss, Simonen_US
dc.contributor.authorNeumann, Franken_US
dc.contributor.editorKuffner dos Anjos, Rafaelen_US
dc.contributor.editorRodriguez Echavarria, Karinaen_US
dc.date.accessioned2025-05-09T09:04:01Z
dc.date.available2025-05-09T09:04:01Z
dc.date.issued2025
dc.description.abstractThis paper highlights a web-based platform that merges real-time particle simulations with Marching Cubes mesh generation, enabling fluid-like shapes to emerge from a dynamic emitter. The project emphasizes a modular architecture, ensuring flexible data flow and performance. A web-based development emphasizes accessibility and ease of use, differentiating it from traditional desktop-based visualization tools by enabling intuitive, immediate interaction directly within the browser. Key accomplishments include real-time parameter manipulation, immediate visual feedback and careful handling of computational complexity. Lessons learned range from optimizing efficiency under heavy particle loads to refining user experience.en_US
dc.description.sectionheadersEducation 2
dc.description.seriesinformationEurographics 2025 - Education Papers
dc.identifier.doi10.2312/eged.20251011
dc.identifier.isbn978-3-03868-266-0
dc.identifier.issn1017-4656
dc.identifier.pages3 pages
dc.identifier.urihttps://doi.org/10.2312/eged.20251011
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/eged20251011
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Computer graphics
dc.subjectComputing methodologies → Computer graphics
dc.titleInteractive Particle System with Integrated Marching Cubes Algorithmen_US
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