Female Rulers of Medieval Balkans - gamified VR experience
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In this paper, we describe a gamified VR experience that aims to enable users to learn about the five queens of medieval Balkan countries through Advanced Interactive Digital Storytelling (A-IDS). We explore whether the use of gameplays can solve the narrative paradox problem by motivating users to learn historical information. VR educational game SHELeadersVR features queens telling stories in virtual reconstructions of locations where they used to live, and treasure hunt gameplays for digitized museum artifacts related to them. The AR application works at the locations of the queens' castles, presenting 3D reconstructions of the archaeological remains. User experience evaluation confirms the success of the implemented methodology in solving the mentioned research problem.
Description
CCS Concepts: Human-centered computing → Virtual reality
@inproceedings{10.2312:dh.20253015,
booktitle = {Digital Heritage},
editor = {Campana, Stefano and Ferdani, Daniele and Graf, Holger and Guidi, Gabriele and Hegarty, Zackary and Pescarin, Sofia and Remondino, Fabio},
title = {{Female Rulers of Medieval Balkans - gamified VR experience}},
author = {Rizvic, Selma and Mijatovic, Bojan and Boskovic, Dusanka and Zayat, Aya Ali Al and Grasar, Jelena Andjelkovic and Hoisin, Niall O and Ramic-Brkic, Belma and Durmisevic, Emir},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-277-6},
DOI = {10.2312/dh.20253015}
}