Female Rulers of Medieval Balkans - gamified VR experience

Abstract
In this paper, we describe a gamified VR experience that aims to enable users to learn about the five queens of medieval Balkan countries through Advanced Interactive Digital Storytelling (A-IDS). We explore whether the use of gameplays can solve the narrative paradox problem by motivating users to learn historical information. VR educational game SHELeadersVR features queens telling stories in virtual reconstructions of locations where they used to live, and treasure hunt gameplays for digitized museum artifacts related to them. The AR application works at the locations of the queens' castles, presenting 3D reconstructions of the archaeological remains. User experience evaluation confirms the success of the implemented methodology in solving the mentioned research problem.
Description

CCS Concepts: Human-centered computing → Virtual reality

        
@inproceedings{
10.2312:dh.20253015
, booktitle = {
Digital Heritage
}, editor = {
Campana, Stefano
and
Ferdani, Daniele
and
Graf, Holger
and
Guidi, Gabriele
and
Hegarty, Zackary
and
Pescarin, Sofia
and
Remondino, Fabio
}, title = {{
Female Rulers of Medieval Balkans - gamified VR experience
}}, author = {
Rizvic, Selma
and
Mijatovic, Bojan
and
Boskovic, Dusanka
and
Zayat, Aya Ali Al
and
Grasar, Jelena Andjelkovic
and
Hoisin, Niall O
and
Ramic-Brkic, Belma
and
Durmisevic, Emir
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-277-6
}, DOI = {
10.2312/dh.20253015
} }
Citation