Flexible, Integrable and Accessible Digital Tools for a Dynamic and Adaptive Experience of Museum Environments. The CHAMELEON project

dc.contributor.authorMaietti, Federicaen_US
dc.contributor.authorHohenstein, Ursula Thunen_US
dc.contributor.authorArboritanza, Lorenoen_US
dc.contributor.authorMedici, Marcoen_US
dc.contributor.authorSettimo, Stefanoen_US
dc.contributor.authorBorra, Davideen_US
dc.contributor.authorSabato, Stefano Santoen_US
dc.contributor.authorCurtis, Ornella Deen_US
dc.contributor.authorSerafini, Giovannien_US
dc.contributor.authorPerez, Andreaen_US
dc.contributor.authorParisi, Chiaraen_US
dc.contributor.authorZanazzi, Silviaen_US
dc.contributor.authorPoletti, Giorgioen_US
dc.contributor.editorCampana, Stefanoen_US
dc.contributor.editorFerdani, Danieleen_US
dc.contributor.editorGraf, Holgeren_US
dc.contributor.editorGuidi, Gabrieleen_US
dc.contributor.editorHegarty, Zackaryen_US
dc.contributor.editorPescarin, Sofiaen_US
dc.contributor.editorRemondino, Fabioen_US
dc.date.accessioned2025-09-05T20:57:18Z
dc.date.available2025-09-05T20:57:18Z
dc.date.issued2025
dc.description.abstractThe project CHAMELEON - Adaptable, integrable and accessible digital tools for a dynamic and adaptive use of museum environments, is focused on the Piero Leonardi Museum of Palaeontology and Prehistory, part of the Museum System of the University of Ferrara. The aim is to develo p a set of digital tools for documenting, enhancing, sharing and narrating the museum palaeontological and anthropological collections. Starting with the conceptualization of a new digital exhibition system, the accurate 3D digital acquisition of more than thirty objects have been performed. The fossils were selected considering their state of preservation, relevance and scientific representativeness, and the need to be linked to an augmented set of information. The survey, carried out through structuredlight handheld 3D scanner and digital photogrammetry, is the result of a methodological assessment highlighting the critical -interpretative and documentation opportunities that digitisation offers. The application design and development includes IT configurations aimed at managing content and virtual experiences. Responsive design, standard metadata, and open APIs support an inclusive user experience embedded in the IT architecture through applications for Semantic XR Museum, Semantic XR Avatar, 360° AR Experiences, frontside AR Experiences, and VR Experiences in specific settings. The overall outcome is a ''chameleonic'' repository able to manage on-line all the multimedia contents associated with the fruition and storytelling of tangible and intangible information.en_US
dc.description.sectionheadersDigital Technologies for CHANGES (CHANGES SESSION) - Part 1
dc.description.seriesinformationDigital Heritage
dc.identifier.doi10.2312/dh.20253117
dc.identifier.isbn978-3-03868-277-6
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/dh.20253117
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/dh20253117
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Computer Graphics; Information Systems → Data Management Systems; Information Storage Systems
dc.subjectComputing methodologies → Computer Graphics
dc.subjectInformation Systems → Data Management Systems
dc.subjectInformation Storage Systems
dc.titleFlexible, Integrable and Accessible Digital Tools for a Dynamic and Adaptive Experience of Museum Environments. The CHAMELEON projecten_US
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