Stable Sample Caching for Interactive Stereoscopic Ray Tracing

dc.contributor.authorPhilippi, Henriken_US
dc.contributor.authorJensen, Henrik Wannen_US
dc.contributor.authorFrisvad, Jeppe Revallen_US
dc.contributor.editorChristie, Marcen_US
dc.contributor.editorHan, Ping-Hsuanen_US
dc.contributor.editorLin, Shih-Syunen_US
dc.contributor.editorPietroni, Nicoen_US
dc.contributor.editorSchneider, Teseoen_US
dc.contributor.editorTsai, Hsin-Rueyen_US
dc.contributor.editorWang, Yu-Shuenen_US
dc.contributor.editorZhang, Eugeneen_US
dc.date.accessioned2025-10-07T06:04:38Z
dc.date.available2025-10-07T06:04:38Z
dc.date.issued2025
dc.description.abstractWe present an algorithm for interactive stereoscopic ray tracing that decouples visibility from shading and enables caching of radiance results for temporally stable and stereoscopically consistent rendering. With an outset in interactive stable ray tracing, we build a screen space cache that carries surface samples from frame to frame via forward reprojection. Using a visibility heuristic, we adaptively trace the samples and achieve high performance with little temporal artefacts. Our method also serves as a shading cache, which enables temporal reuse and filtering of shading results in virtual reality (VR). We demonstrate good antialiasing and temporal coherence when filtering geometric edges. We compare our sample-based radiance caching that operates in screen space with temporal antialiasing (TAA) and a hash-based shading cache that operates in a voxel representation of world space. In addition, we show how to extend the shading cache into a radiance cache. Finally, we use the per-sample radiance values to improve stereo vision by employing stereo blending with improved estimates of the blending parameter between the two views.en_US
dc.description.sectionheadersLighting & Rendering
dc.description.seriesinformationPacific Graphics Conference Papers, Posters, and Demos
dc.identifier.doi10.2312/pg.20251294
dc.identifier.isbn978-3-03868-295-0
dc.identifier.pages14 pages
dc.identifier.urihttps://doi.org/10.2312/pg.20251294
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/pg20251294
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Rendering; Virtual reality
dc.subjectComputing methodologies → Rendering
dc.subjectVirtual reality
dc.titleStable Sample Caching for Interactive Stereoscopic Ray Tracingen_US
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