Splatshop: Efficiently Editing Large Gaussian Splat Models

dc.contributor.authorSchütz, Markusen_US
dc.contributor.authorPeters, Christophen_US
dc.contributor.authorHahlbohm, Florianen_US
dc.contributor.authorEisemann, Elmaren_US
dc.contributor.authorMagnor, Marcusen_US
dc.contributor.authorWimmer, Michaelen_US
dc.contributor.editorKnoll, Aaronen_US
dc.contributor.editorPeters, Christophen_US
dc.date.accessioned2025-06-20T07:32:16Z
dc.date.available2025-06-20T07:32:16Z
dc.date.issued2025
dc.description.abstractWe present Splatshop, a highly optimized toolbox for interactive editing (selection, deletion, painting, transformation, . . . ) of 3D Gaussian Splatting models. Utilizing a comprehensive collection of heuristic approaches, we carefully balance between exact and fast rendering to enable precise editing without sacrificing real-time performance. Our experiments confirm that Splatshop achieves these goals for scenes with up to 100 million primitives. We also show how our proposed pipeline can be extended for use with head-mounted displays. As such, Splatshop is the first VR-capable editor for large-scale 3D Gaussian Splatting models and a step towards a ''Photoshop for Gaussian Splatting.''en_US
dc.description.number8
dc.description.sectionheadersSplats and Points
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume44
dc.identifier.doi10.1111/cgf.70214
dc.identifier.issn1467-8659
dc.identifier.pages12 pages
dc.identifier.urihttps://doi.org/10.1111/cgf.70214
dc.identifier.urihttps://diglib.eg.org/handle/10.1111/cgf70214
dc.publisherThe Eurographics Association and John Wiley & Sons Ltd.en_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.titleSplatshop: Efficiently Editing Large Gaussian Splat Modelsen_US
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