Designing Multi-projector VR Systems: From Bits to Bolts
dc.contributor.author | Soares, Luciano Pereira | en_US |
dc.contributor.author | Jorge, Joaquim A. | en_US |
dc.contributor.author | Dias, José Miguel Salles | en_US |
dc.contributor.author | Raposo, Alberto | en_US |
dc.contributor.author | Araújo, Bruno R. de | en_US |
dc.contributor.editor | U. Assarsson and D. Weiskopf | en_US |
dc.date.accessioned | 2015-07-09T10:09:55Z | |
dc.date.available | 2015-07-09T10:09:55Z | |
dc.date.issued | 2010 | en_US |
dc.description.abstract | This tutorial will present how to design, construct and manage immersive multi-projection environments, covering everything from projection technologies to computer hardware and software integration. Topics as tracking, multimodal interactions and audio are going to be explored. At the end, we are going to present important design decisions from real cases. <br> The objective of this tutorial is to give an introduction to the issues to consider when planning the installation of a multi-projection environment for researchers and professionals in the computer graphics and virtual reality field. No previous knowledge is necessary in the audience for the tutorial, except for basic knowledge of computer graphics and virtual reality. | en_US |
dc.description.sectionheaders | T1 | en_US |
dc.description.seriesinformation | Eurographics 2010 - Tutorials | en_US |
dc.identifier.doi | 10.2312/egt.20101066 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egt.20101066 | en_US |
dc.publisher | The Eurographics Association | en_US |
dc.title | Designing Multi-projector VR Systems: From Bits to Bolts | en_US |
Files
Original bundle
1 - 1 of 1