Less can be more: A Footprint-driven Heuristic to skip Wasted Connections and Merges in Bidirectional Rendering

dc.contributor.authorYazici, Ömercanen_US
dc.contributor.authorGrittmann, Pascalen_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorWang, Beibeien_US
dc.contributor.editorWilkie, Alexanderen_US
dc.date.accessioned2025-06-20T07:48:41Z
dc.date.available2025-06-20T07:48:41Z
dc.date.issued2025
dc.description.abstractBidirectional rendering algorithms can robustly render a wide range of scenes and light transport effects. Their robustness stems from the fact that they combine a huge number of sampling techniques: Paths traced from the camera are combined with paths traced from the lights by connecting or merging their vertices in all possible combinations. The flip side of this robustness is that efficiency suffers because most of these connections and merges are not useful - their samples will have a weight close to zero. Skipping these wasted computations is hence desirable. Prior work has attempted this via manual parameter tuning, by classifying materials as ''specular'', ''glossy'', or ''diffuse'', or via costly data-driven adaptation. We, instead, propose a simple footprint-driven heuristic to selectively enable only the most impactful bidirectional techniques. Our heuristic is based only on readily available PDF values, does not require manual tuning, supports arbitrarily complex material systems, and does not require precomputation.en_US
dc.description.sectionheadersSampling and Guiding
dc.description.seriesinformationEurographics Symposium on Rendering
dc.identifier.doi10.2312/sr.20251180
dc.identifier.isbn978-3-03868-292-9
dc.identifier.issn1727-3463
dc.identifier.pages11 pages
dc.identifier.urihttps://doi.org/10.2312/sr.20251180
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/sr20251180
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies -> Ray tracing; Rendering
dc.subjectComputing methodologies
dc.subjectRay tracing
dc.subjectRendering
dc.titleLess can be more: A Footprint-driven Heuristic to skip Wasted Connections and Merges in Bidirectional Renderingen_US
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