Self-Supervised Multi-Layer Garment Animation Generation Network
dc.contributor.author | Han, Guoqing | en_US |
dc.contributor.author | Shi, Min | en_US |
dc.contributor.author | Mao, Tianlu | en_US |
dc.contributor.author | Wang, Xinran | en_US |
dc.contributor.author | Zhu, Dengming | en_US |
dc.contributor.author | Gao, Lin | en_US |
dc.contributor.editor | Chen, Renjie | en_US |
dc.contributor.editor | Ritschel, Tobias | en_US |
dc.contributor.editor | Whiting, Emily | en_US |
dc.date.accessioned | 2024-10-13T18:04:59Z | |
dc.date.available | 2024-10-13T18:04:59Z | |
dc.date.issued | 2024 | |
dc.description.abstract | This paper presents a self-supervised multi-layer garment animation generation network. The complexity inherent in multi-layer garments, particularly the diverse interactions between layers, poses challenges in generating continuous, stable, physically accurate, and visually realistic garment deformation animations. To tackle these challenges, we present the Self-Supervised Multi-Layer Garment Animation Generation Network (SMLN). The architecture of SMLN is based on graph neural networks, which represents garment models uniformly as graph structures, thereby naturally depicting the hierarchical structure of garments and capturing the relationships between garment layers. Unlike existing multi-layer garment deformation methods, we model interaction forces such as friction and repulsion between garment layers, translating physical laws consistent with dynamics into network constraints. We penalize garment deformation regions that exceed these constraints. Furthermore, instead of the traditional post-processing method of fixed vertex displacement calculation for handling collision interactions, we add an additional repulsion constraint layer within the network to update the corresponding repulsive force acceleration, thereby adaptively managing collisions between garment layers. Our self-supervised modeling approach enables the network to learn without relying on garment sample datasets. Experimental results demonstrate that our method is capable of generating visually plausible multi-layer garment deformation effects, surpassing existing methods in both visual quality and evaluation metrics. | en_US |
dc.description.sectionheaders | Garment Modeling and Simulation | |
dc.description.seriesinformation | Pacific Graphics Conference Papers and Posters | |
dc.identifier.doi | 10.2312/pg.20241307 | |
dc.identifier.isbn | 978-3-03868-250-9 | |
dc.identifier.pages | 8 pages | |
dc.identifier.uri | https://doi.org/10.2312/pg.20241307 | |
dc.identifier.uri | https://diglib.eg.org/handle/10.2312/pg20241307 | |
dc.publisher | The Eurographics Association | en_US |
dc.rights | Attribution 4.0 International License | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.subject | Keywords: Multi-layer garments animation;Computer Graphics;Self-supervised Learning;Garment deformation; CCS Concepts: Computing methodologies → Animation | |
dc.subject | Multi | |
dc.subject | layer garments animation | |
dc.subject | Computer Graphics | |
dc.subject | Self | |
dc.subject | supervised Learning | |
dc.subject | Garment deformation | |
dc.subject | CCS Concepts | |
dc.subject | Computing methodologies → Animation | |
dc.title | Self-Supervised Multi-Layer Garment Animation Generation Network | en_US |
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