Cards, Charts, and Strategy: A Game-Based Approach to Data Visualization for Pattern
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Date
2025
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
In today's society, the ability to read and interpret data visualizations has become a critical skill in both professional and academic contexts. Therefore, fostering visualization literacy from an early stage is essential in teaching students to understand and interpret different types data visualizations. Research highlights gamification as an effective method for enhancing visualization literacy by promoting active learning and motivating learners of all ages. In this context, a card game has been developed to challenge players to identify the most appropriate visualization type for different given datasets. This educational card game aims to deepen understanding and practical application of data visualization concepts while maintaining an engaging and interactive experience for learners.
Description
CCS Concepts: Human-centered computing → Visualization design and evaluation methods; Applied computing → Interactive learning environments; Computing methodologies → Data visualization; Game design and development
@inproceedings{10.2312:visgames.20251162,
booktitle = {EuroVis Workshop on Visualization Play, Games, and Activities},
editor = {Stoiber,Christina and Boucher,Magdalena and Keck,Mandy and Amabili,Lorenzo and Raidou,Renata G. and Filipov,Velitchko and Oliveira,Victor and Schetinger,Victor and Aigner,Wolfgang},
title = {{Cards, Charts, and Strategy: A Game-Based Approach to Data Visualization for Pattern}},
author = {Boucher, Alena and Stoiber, Christina},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-290-5},
DOI = {10.2312/visgames.20251162}
}