Leveraging Popular Board Games to Teach Data Visualization
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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
To address the challenges in visualization education-particularly in motivating and engaging students-we propose the conceptual adaptation of popular board games into educational data visualization games. We present five unique adaptations of well-known board games, integrating their mechanics and materials into a data visualization learning process. For each game, we outline specific learning objectives and suggest strategies to extend the game-based approach to broader data visualization education. By combining familiar, engaging game mechanics with visualization content, we aim to foster critical engagement with the learning material while providing students with a foundational understanding of data visualization concepts. Early qualitative results from one of the games indicate a positive impact on players' learning, boosting engagement and enjoyment.
Description
CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms; Information visualization
@inproceedings{10.2312:visgames.20251165,
booktitle = {EuroVis Workshop on Visualization Play, Games, and Activities},
editor = {Stoiber,Christina and Boucher,Magdalena and Keck,Mandy and Amabili,Lorenzo and Raidou,Renata G. and Filipov,Velitchko and Oliveira,Victor and Schetinger,Victor and Aigner,Wolfgang},
title = {{Leveraging Popular Board Games to Teach Data Visualization}},
author = {Amabili, Lorenzo and Gröller, Eduard and Raidou, Renata Georgia},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-290-5},
DOI = {10.2312/visgames.20251165}
}