Leveraging Popular Board Games to Teach Data Visualization

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Date
2025
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
To address the challenges in visualization education-particularly in motivating and engaging students-we propose the conceptual adaptation of popular board games into educational data visualization games. We present five unique adaptations of well-known board games, integrating their mechanics and materials into a data visualization learning process. For each game, we outline specific learning objectives and suggest strategies to extend the game-based approach to broader data visualization education. By combining familiar, engaging game mechanics with visualization content, we aim to foster critical engagement with the learning material while providing students with a foundational understanding of data visualization concepts. Early qualitative results from one of the games indicate a positive impact on players' learning, boosting engagement and enjoyment.
Description

CCS Concepts: Human-centered computing → Visualization theory, concepts and paradigms; Information visualization

        
@inproceedings{
10.2312:visgames.20251165
, booktitle = {
EuroVis Workshop on Visualization Play, Games, and Activities
}, editor = {
Stoiber,Christina
and
Boucher,Magdalena
and
Keck,Mandy
and
Amabili,Lorenzo
and
Raidou,Renata G.
and
Filipov,Velitchko
and
Oliveira,Victor
and
Schetinger,Victor
and
Aigner,Wolfgang
}, title = {{
Leveraging Popular Board Games to Teach Data Visualization
}}, author = {
Amabili, Lorenzo
and
Gröller, Eduard
and
Raidou, Renata Georgia
}, year = {
2025
}, publisher = {
The Eurographics Association
}, ISBN = {
978-3-03868-290-5
}, DOI = {
10.2312/visgames.20251165
} }
Citation