Students Teaching Students Computer Art and Graphics

dc.contributor.authorWehar, Michaelen_US
dc.contributor.editorKuffner dos Anjos, Rafaelen_US
dc.contributor.editorRodriguez Echavarria, Karinaen_US
dc.date.accessioned2025-05-09T09:04:02Z
dc.date.available2025-05-09T09:04:02Z
dc.date.issued2025
dc.description.abstractWe explore and reflect on how a multi-generational computer science capstone project has led three cohorts of students to learn basic concepts from undergraduate computer graphics. We investigate how our project model has led students learning computer graphics to create valuable educational tools and examples for future students to further learn computer graphics. This self-perpetuation of student development has led students to invest their time and energy into the education of themselves and that of future students. Moreover, we find that computer graphics is especially well suited for this educational model.en_US
dc.description.sectionheadersEducation 2
dc.description.seriesinformationEurographics 2025 - Education Papers
dc.identifier.doi10.2312/eged.20251012
dc.identifier.isbn978-3-03868-266-0
dc.identifier.issn1017-4656
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/eged.20251012
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/eged20251012
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies->Graphics systems and interfaces; Social and professional topics->Computer science education;
dc.subjectComputing methodologies
dc.subjectGraphics systems and interfaces
dc.subjectSocial and professional topics
dc.subjectComputer science education
dc.titleStudents Teaching Students Computer Art and Graphicsen_US
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