Distance fields applied to character animation
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Date
2002
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
A general hybrid geometric-physical method that is useful for animating characters with skin, clothing and a MPEG-4 compatible face is presented. This method uses an approximation to the underlying musculo-skeletal structure of the body and face to generate a distance field, used for collision detection purposes, and skin/clothing consisting of a particle-spring mesh. The results obtained deliver animation with plausible dynamics for fairly detailed models at around 60fps on a PIII computer with Nvidia Gforce2 graphics. The main contribution is to show that similar algorithms can be used for skin, clothing and facial animation, at interactive rates.
Description
@inproceedings{:10.2312/egs.20021040,
booktitle = {Eurographics 2002 - Short Presentations},
editor = {},
title = {{Distance fields applied to character animation}},
author = {Rudomin, Isaac and Castillo, J.},
year = {2002},
publisher = {Eurographics Association},
ISSN = {1017-4656},
ISBN = {},
DOI = {/10.2312/egs.20021040}
}