VCBM 2020: Eurographics Workshop on Visual Computing for Biology and Medicine
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Browsing VCBM 2020: Eurographics Workshop on Visual Computing for Biology and Medicine by Subject "Interaction devices"
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Item Learning Hand Anatomy with Sense of Embodiment(The Eurographics Association, 2020) Saalfeld, Patrick; Albrecht, Aylin; D'Hanis, Wolfgang; Rothkötter, Hermann-Josef; Preim, Bernhard; Kozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata GeorgiaWe present a VR-based prototype for learning the hand anatomy. The prototype is designed to support embodied cognition, i.e., a learning process based on movements. The learner employs the prototype in VR by moving their own hand and fingers and observing how the virtual anatomical hand model mirrors this movement. The display of anatomical systems and their names can be adjusted. The prototype is deployed on the Oculus Quest and uses its native hand tracking capabilities to obtain the hand posture of the user. The potential of the prototype is shown with a small user study.Item Student and Teacher Meet in a Shared Virtual Reality: A one-on-one Tutoring System for Anatomy Education(The Eurographics Association, 2020) Saalfeld, Patrick; Schmeier, Anna; D'Hanis, Wolfgang; Rothkötter, Hermann-Josef; Preim, Bernhard; Kozlíková, Barbora and Krone, Michael and Smit, Noeska and Nieselt, Kay and Raidou, Renata GeorgiaWe introduce a Virtual Reality (VR) one-on-one tutoring system to support anatomy education. A student uses a fully immersive VR headset to explore the anatomy of the base of the human skull. A teacher guides the student by using the semi-immersive zSpace. Both systems are connected via network and each action is synchronized between both systems. The teacher is provided with various features to direct the student through the immersive learning experience. The teacher can influence the student's navigation or provide annotations on the fly and hereby improve the student's learning experience.