High-Performance Graphics 2019 - Short Papers
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Browsing High-Performance Graphics 2019 - Short Papers by Subject "I.3.7 [Computer Graphics]"
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Item Temporally Dense Ray Tracing(The Eurographics Association, 2019) Andersson, Pontus; Nilsson, Jim; Salvi, Marco; Spjut, Josef; Akenine-Möller, Tomas; Steinberger, Markus and Foley, TimWe present a technique for real-time ray tracing with the goal of reaching 240 frames per second or more. The core idea is to trade spatial resolution for faster temporal updates in such a way that the display and human visual system aid in integrating high-quality images. We use a combination of frameless and interleaved rendering concepts together with ideas from temporal antialiasing algorithms and novel building blocks-the major one being adaptive selection of pixel orderings within tiles, which reduces spatiotemporal aliasing significantly. The image quality is verified with a user study. Our work can be used for esports or any kind of rendering where higher frame rates are needed.