ICAT-EGVE2024 - Posters and Demos
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Browsing ICAT-EGVE2024 - Posters and Demos by Subject "Applied computing → Life and medical sciences"
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Item Demonstration of an Olfactory VR Game to Improve Cognitive Function(The Eurographics Association, 2024) Sunami, Ryota; Nakamoto, Takamichi; Cohen, Nathan; Kobayashi, Takefumi; Yamamoto, Kohsuke; Tanabe, Takeshi; Yem, VibolOlfaction has a deep connection with cognitive function and it is expected to be applied in cognitive rehabilitation. Using an olfactory display, a device to present odors controlled by a computer, enables a virtual reality experience with added olfactory information called ''olfactory VR''. Our research aims to apply olfactory VR to cognitive enhancement, and we have developed an olfactory VR game to improve cognitive function. This is currently being tested by elderly people and focuses on sensory memory of odors. Players are required to memorize odors without linguistic information and select the odor memorized from a choice of three odors encountered in the game. Odors in our virtual world are also represented visually in the game landscape thorough the head-mounted display with the odors generated by the connected olfactory display as the player interacts with the game.Item Investigating the Effects of Olfactory VR Content on Cognitive Function in Elderly People(The Eurographics Association, 2024) Sunami, Ryota; Nakamoto, Takamichi; Cohen, Nathan; Kobayashi, Takefumi; Yamamoto, Kohsuke; Tanabe, Takeshi; Yem, VibolSmell is a fundamental human sense, and its use is expected to enhance cognitive functions. In addition, virtual reality technology allows humans to experience virtual worlds and is expected to be applied to rehabilitation in spaces where movement might be limited, such as elderly care facilities and hospitals. We are conducting research on the use of olfactory VR game content to enhance cognitive function in elderly people and undertaking a study of the effects. Early indications suggest that while there may be some ceiling effects, improved scores for attention and mind rotation tasks are detected, indicating that olfactory VR content has the potential to enhance cognitive function in elderly people. Based on these results we can determine the appropriate contents of the cognitive test to evaluate the olfactory game.