32-Issue 2
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Browsing 32-Issue 2 by Subject "Animation"
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Item Geometry-Aware Volume-of-Fluid Method(The Eurographics Association and Blackwell Publishing Ltd., 2013) Cho, Junghyun; Ko, Hyeong-Seok; I. Navazo, P. PoulinWe present a new framework to simulate moving interfaces in viscous incompressible two phase flows. The goal is to achieve both conservation of the fluid volume and a detailed reconstruction of the fluid surface. To these ends, we incorporate sub-grid refinement of the level set with the volume-of-fluid method. In the context of this refined level set grid we propose the algorithms needed for the coupling of the level set and the volume-of-fluid, which include techniques for computing volume, redistancing the level set, and handling surface tension. We report the experimental results produced with the proposed method via simulations of the two phase fluid phenomena such as air-cushioning and deforming large bubbles.Item A Novel Projection Technique with Detail Capture and Shape Correction for Smoke Simulation(The Eurographics Association and Blackwell Publishing Ltd., 2013) Wu, Xiaoyue; Yang, Xubo; Yang, Yang; I. Navazo, P. PoulinSmoke simulation on a large grid is quite time consuming and most of the computation time is spent on the projection step.We present a novel projection method which produces quite similar visual results as those produced with the traditional projection method, but uses much less computation time. Our method includes two steps: detail-capture and shape-correction. The first step preserves most of the smoke details using an efficient DST (Discrete Sine Transformation) Poisson Solver with auxiliary boundary sweeping. The second step maintains the overall flow shape by solving a correcting Poisson equation on a coarse grid. Our algorithm is very fast and quite easy to implement. Experiments show that our projection is approximately 10-30 times faster than the traditional projection with PCG(Preconditioned Conjugate Gradient), while convincingly preserving both the flow details and the overall shape of the smoke.Item Stylized and Performative Gaze for Character Animation(The Eurographics Association and Blackwell Publishing Ltd., 2013) Pejsa, Tomislav; Mutlu, Bilge; Gleicher, Michael; I. Navazo, P. PoulinExisting models of gaze motion for character animation simulate human movements, incorporating anatomical, neurophysiological, and functional constraints. While these models enable the synthesis of humanlike gaze motion, they only do so in characters that conform to human anatomical proportions, causing undesirable artifacts such as cross-eyedness in characters with non-human or exaggerated human geometry. In this paper, we extend a state-of-the- art parametric model of human gaze motion with control parameters for specifying character geometry, gaze dynamics, and performative characteristics in order to create an enhanced model that supports gaze motion in characters with a wide range of geometric properties that is free of these artifacts. The model also affords ''staging effects'' by offering softer functional constraints and more control over the appearance of the character's gaze movements. An evaluation study showed that the model, compared with the state-of-the-art model, creates gaze motion with fewer artifacts in characters with non-human or exaggerated human geometry while retaining their naturalness and communicative accuracy.